Zdexby TheHolyOneZ
36,909 classes
Class

<>c

: Object
UnityEngine.Rendering.Universal.DebugDisplaySettingsRendering.WidgetFactory.<>c, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0010

Members 15

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__2_2Func<System.Int32>PublicStatic—
0x08<>9__2_3Func<System.Int32>PublicStatic—
0x08<>9__3_4Action<UnityEngine.Rendering.DebugUI.Field<System.Int32>PublicStatic—
0x08<>9__6_3Func<System.Int32>PublicStatic—
0x08<>9__6_4Func<System.Int32>PublicStatic—
0x08<>9__7_0Func<System.Boolean>PublicStatic—
0x08<>9__7_1Action<System.Boolean>PublicStatic—
0x08<>9__9_4Func<System.Single>PublicStatic—
0x08<>9__9_5Func<System.Single>PublicStatic—
0x08<>9__9_10Func<System.Boolean>PublicStatic—
0x08<>9__11_3Func<System.Single>PublicStatic—
0x08<>9__11_4Func<System.Single>PublicStatic—
0x08<>9__16_4Action<UnityEngine.Rendering.DebugUI.Field<System.Int32>PublicStatic—
0x08<>9__17_4Action<UnityEngine.Rendering.DebugUI.Field<System.Int32>PublicStatic—

Functions 16

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
int <CreateMapOverlaySize>b__2_2()1 flags0x04
int <CreateMapOverlaySize>b__2_3()1 flags0x04
void <CreateAdditionalWireframeShaderViews>b__3_4(Field<System.Int32> _, int _)1 flags0x08
int <CreateMaxOverdrawCount>b__6_3()1 flags0x04
int <CreateMaxOverdrawCount>b__6_4()1 flags0x04
bool <CreateMipMapDebugWidget>b__7_0()1 flags0x01
void <CreateMipMapDebugWidget>b__7_1(bool value)1 flags0x01
float <CreateMipMapDebugSettings>b__9_4()1 flags0x04
float <CreateMipMapDebugSettings>b__9_5()1 flags0x04
bool <CreateMipMapDebugSettings>b__9_10()1 flags0x01
float <CreateMipMapDebugCooldownSlider>b__11_3()1 flags0x04
float <CreateMipMapDebugCooldownSlider>b__11_4()1 flags0x04
void <CreateTaaDebugMode>b__16_4(Field<System.Int32> _, int _)1 flags0x08
void <CreatePixelValidationMode>b__17_4(Field<System.Int32> _, int _)1 flags0x08