Zdexby TheHolyOneZ
8,798 structs
Struct

RenderTargetBlendState

: ValueType : Object
UnityEngine.Rendering.RenderTargetBlendState, UnityEngine.CoreModule 0x0008 (8 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x0008

Members 8

OffsetSizeNameTypeFlags
0x01m_WriteMaskbytePrivate
0x01m_SourceColorBlendModebytePrivate
0x01m_DestinationColorBlendModebytePrivate
0x01m_SourceAlphaBlendModebytePrivate
0x01m_DestinationAlphaBlendModebytePrivate
0x01m_ColorBlendOperationbytePrivate
0x01m_AlphaBlendOperationbytePrivate
0x01m_PaddingbytePrivate

Functions 5

SignatureFlagsNativeParams
RenderTargetBlendState get_defaultValue()PublicStatic+1 flags0x08
void .ctor(const ColorWriteMask& writeMask, const BlendMode& sourceColorBlendMode, const BlendMode& destinationColorBlendMode, const BlendMode& sourceAlphaBlendMode, const BlendMode& destinationAlphaBlendMode, const BlendOp& colorBlendOperation, const BlendOp& alphaBlendOperation)Public+1 flags0x04
bool Equals(const RenderTargetBlendState& other)PublicFinal+2 flags0x08
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04

Used by 2

types with a member, parameter or interface of this type