Zdexby TheHolyOneZ
8,798 structs
Struct

BlendState

: ValueType : Object
UnityEngine.Rendering.BlendState, UnityEngine.CoreModule 0x0044 (68 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x0044

Members 11

OffsetSizeNameTypeFlags
0x08m_BlendState0RenderTargetBlendStatePrivate
0x08m_BlendState1RenderTargetBlendStatePrivate
0x08m_BlendState2RenderTargetBlendStatePrivate
0x08m_BlendState3RenderTargetBlendStatePrivate
0x08m_BlendState4RenderTargetBlendStatePrivate
0x08m_BlendState5RenderTargetBlendStatePrivate
0x08m_BlendState6RenderTargetBlendStatePrivate
0x08m_BlendState7RenderTargetBlendStatePrivate
0x01m_SeparateMRTBlendStatesbytePrivate
0x01m_AlphaToMaskbytePrivate
0x02m_PaddingshortPrivate

Functions 6

SignatureFlagsNativeParams
BlendState get_defaultValue()PublicStatic+1 flags0x44
void .ctor(bool separateMRTBlend, bool alphaToMask)Public+1 flags0x01
void set_blendState0(const RenderTargetBlendState& value)Public+1 flags0x08
bool Equals(const BlendState& other)PublicFinal+2 flags0x44
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04

Used by 2

types with a member, parameter or interface of this type