| void SetRenderAttachment(const TextureHandle& tex, int index, const AccessFlags& flags) | Public+2 flags | | 0x10 |
| void SetRenderAttachment(const TextureHandle& tex, int index, const AccessFlags& flags, int mipLevel, int depthSlice) | Public+3 flags | — | 0x10 |
| void SetRenderAttachmentDepth(const TextureHandle& tex, const AccessFlags& flags) | Public+2 flags | | 0x10 |
| void SetRenderAttachmentDepth(const TextureHandle& tex, const AccessFlags& flags, int mipLevel, int depthSlice) | Public+3 flags | — | 0x10 |
| TextureHandle SetRandomAccessAttachment(const TextureHandle& tex, int index, const AccessFlags& flags) | Public+3 flags | | 0x10 |
| BufferHandle UseBufferRandomAccess(const BufferHandle& tex, int index, const AccessFlags& flags) | Public+3 flags | | 0x0C |
| BufferHandle UseBufferRandomAccess(const BufferHandle& tex, int index, bool preserveCounterValue, const AccessFlags& flags) | Public+3 flags | | 0x0C |