Zdexby TheHolyOneZ
36,909 classes
Class

IRenderAttachmentRenderGraphBuilder

UnityEngine.Rendering.RenderGraphModule.IRenderAttachmentRenderGraphBuilder, Unity.RenderPipelines.Core.Runtime Unity.RenderPipelines.Core.Runtime.dll

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 7

SignatureFlagsNativeParams
void SetRenderAttachment(const TextureHandle& tex, int index, const AccessFlags& flags)Public+2 flags0x10
void SetRenderAttachment(const TextureHandle& tex, int index, const AccessFlags& flags, int mipLevel, int depthSlice)Public+3 flags—0x10
void SetRenderAttachmentDepth(const TextureHandle& tex, const AccessFlags& flags)Public+2 flags0x10
void SetRenderAttachmentDepth(const TextureHandle& tex, const AccessFlags& flags, int mipLevel, int depthSlice)Public+3 flags—0x10
TextureHandle SetRandomAccessAttachment(const TextureHandle& tex, int index, const AccessFlags& flags)Public+3 flags0x10
BufferHandle UseBufferRandomAccess(const BufferHandle& tex, int index, const AccessFlags& flags)Public+3 flags0x0C
BufferHandle UseBufferRandomAccess(const BufferHandle& tex, int index, bool preserveCounterValue, const AccessFlags& flags)Public+3 flags0x0C

Used by 3

types with a member, parameter or interface of this type