Zdexby TheHolyOneZ
36,909 classes
Class

IBaseRenderGraphBuilder

UnityEngine.Rendering.RenderGraphModule.IBaseRenderGraphBuilder, Unity.RenderPipelines.Core.Runtime Unity.RenderPipelines.Core.Runtime.dll
implements IDisposable

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 15

SignatureFlagsNativeParams
void UseTexture(ref TextureHandle& input, const AccessFlags& flags)Public+3 flags0x10
void UseGlobalTexture(int propertyId, const AccessFlags& flags)Public+3 flags0x04
void UseAllGlobalTextures(bool enable)Public+3 flags0x01
void SetGlobalTextureAfterPass(ref TextureHandle& input, int propertyId)Public+3 flags0x10
BufferHandle UseBuffer(ref BufferHandle& input, const AccessFlags& flags)Public+3 flags—0x0C
TextureHandle CreateTransientTexture(ref TextureDesc& desc)Public+3 flags0x80
TextureHandle CreateTransientTexture(ref TextureHandle& texture)Public+3 flags0x10
BufferHandle CreateTransientBuffer(ref BufferDesc& desc)Public+3 flags—0x18
BufferHandle CreateTransientBuffer(ref BufferHandle& computebuffer)Public+3 flags—0x0C
void UseRendererList(ref RendererListHandle& input)Public+3 flags0x0C
void EnableAsyncCompute(bool value)Public+3 flags0x01
void AllowPassCulling(bool value)Public+3 flags0x01
void AllowGlobalStateModification(bool value)Public+3 flags0x01
void EnableFoveatedRasterization(bool value)Public+3 flags0x01
void GenerateDebugData(bool value)Public+3 flags0x01

Used by 11

types with a member, parameter or interface of this type