| ReceiverSphereCuller CreateEmptyForTesting(const Allocator& allocator) | Static+1 flags | | 0x30 |
| void Dispose(const JobHandle& job) | 1 flags | | 0x10 |
| bool UseReceiverPlanes() | 1 flags | | 0x01 |
| ReceiverSphereCuller Create(ref BatchCullingContext& cc, const Allocator& allocator) | Static+1 flags | | 0xB8 |
| float DistanceUntilCylinderFullyCrossesPlane(const float3& cylinderCenter, const float3& cylinderDirection, float cylinderRadius, const Plane& plane) | Static+1 flags | | 0x10 |
| uint ComputeSplitVisibilityMask(const NativeArray<UnityEngine.Plane>& lightFacingFrustumPlanes, const NativeArray<UnityEngine.Rendering.ReceiverSphereCuller.SplitInfo>& splitInfos, const float3x3& worldToLightSpaceRotation, ref AABB& bounds) | Static+1 flags | | 0x24 |