| void Dispose(const JobHandle& job) | 1 flags | | 0x10 |
| FrustumPlaneCuller Create(ref BatchCullingContext& cc, const NativeArray<UnityEngine.Plane>& receiverPlanes, ref ReceiverSphereCuller& receiverSphereCuller, const Allocator& allocator) | Static+1 flags | | 0xB8 |
| uint ComputeSplitVisibilityMask(const NativeArray<UnityEngine.Rendering.FrustumPlaneCuller.PlanePacket4>& planePackets, const NativeArray<UnityEngine.Rendering.FrustumPlaneCuller.SplitInfo>& splitInfos, ref AABB& bounds) | Static+1 flags | | 0x18 |