Zdexby TheHolyOneZ
36,909 classes
Class

PostProcessManager

: Object
UnityEngine.Rendering.PostProcessing.PostProcessManager, Unity.Postprocessing.Runtime 0x0040 (64 B) inherited 0x0010 Unity.Postprocessing.Runtime.dll
0x00x0040

Members 8

OffsetSizeNameTypeFlagsDefault
0x08s_InstancePostProcessManagerPrivateStatic—
—0x04k_MaxLayerCountintPrivateStatic+1 flags0
0x08m_SortedVolumesDictionary<System.Int32Private+1 flags—
0x08m_VolumesList<UnityEngine.Rendering.PostProcessing.PostProcessVolume>Private+1 flags—
0x08m_SortNeededDictionary<System.Int32Private+1 flags—
0x08m_BaseSettingsList<UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings>Private+1 flags—
0x08m_TempCollidersList<UnityEngine.Collider>Private+1 flags—
0x08settingsTypesDictionary<System.TypePublic+1 flags—

Functions 19

SignatureFlagsNativeParams
PostProcessManager get_instance()PublicStatic+1 flags0x08
void .ctor()Private+1 flags0x00
void CleanBaseTypes()Private0x00
void ReloadBaseTypes()Private0x00
void GetActiveVolumes(PostProcessLayer layer, List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> results, bool skipDisabled, bool skipZeroWeight)Public0x08
PostProcessVolume GetHighestPriorityVolume(PostProcessLayer layer)Public0x08
PostProcessVolume GetHighestPriorityVolume(const LayerMask& mask)Public0x08
PostProcessVolume QuickVolume(int layer, float priority, const PostProcessEffectSettings[]& settings)Public0x08
void SetLayerDirty(int layer)1 flags0x04
void UpdateVolumeLayer(PostProcessVolume volume, int prevLayer, int newLayer)1 flags0x08
void Register(PostProcessVolume volume, int layer)Private0x08
void Register(PostProcessVolume volume)1 flags0x08
void Unregister(PostProcessVolume volume, int layer)Private0x08
void Unregister(PostProcessVolume volume)1 flags0x08
void ReplaceData(PostProcessLayer postProcessLayer)Private0x08
void UpdateSettings(PostProcessLayer postProcessLayer, Camera camera)1 flags0x08
List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> GrabVolumes(const LayerMask& mask)Private0x08
void SortByPriority(List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> volumes)PrivateStatic0x08
bool IsVolumeRenderedByCamera(PostProcessVolume volume, Camera camera)PrivateStatic0x08