Zdexby TheHolyOneZ
8,798 structs
Struct

ParallelBitArray

: ValueType : Object
UnityEngine.Rendering.ParallelBitArray, Unity.RenderPipelines.GPUDriven.Runtime 0x0020 (32 B) Unity.RenderPipelines.GPUDriven.Runtime.dll
0x00x0020

Members 3

OffsetSizeNameTypeFlags
0x04m_AllocatorAllocatorPrivate
0x00040x04padding / unreflected
0x10m_BitsNativeArray<System.Int64>Private
0x04m_LengthintPrivate
0x001C0x04unreflected bytes to end of ParallelBitArray

Functions 16

SignatureFlagsNativeParams
int get_Length()Public+1 flags0x04
bool get_IsCreated()Public+1 flags0x01
void .ctor(int length, const Allocator& allocator, const NativeArrayOptions& options)Public+1 flags0x04
void Dispose()Public0x00
void Dispose(const JobHandle& inputDeps)Public0x10
void Resize(int newLength)Public0x04
void Set(int index, bool value)Public0x04
bool Get(int index)Public0x04
ulong GetChunk(int chunk_index)Public0x08
void SetChunk(int chunk_index, ulong chunk_bits)Public0x08
ulong InterlockedReadChunk(int chunk_index)Public0x08
void InterlockedOrChunk(int chunk_index, ulong chunk_bits)Public0x08
int ChunkCount()Public0x04
ParallelBitArray GetSubArray(int length)Public0x20
NativeArray<System.Int64> GetBitsArray()Public0x10
void FillZeroes(int length)Public0x04

Used by 10

types with a member, parameter or interface of this type