| void .ctor(object , long ) | Public+1 flags | | 0x08 |
| void Invoke(bool implicitInstanceIndices, ref NativeArray<UnityEngine.EntityId>& rendererGroupIDs, ref NativeArray<UnityEngine.Rendering.GPUDrivenPackedRendererData>& packedRendererData, ref NativeArray<System.Int32>& instanceOffsets, ref NativeArray<System.Int32>& instanceCounts, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash) | Public+2 flags | | 0xF0 |
| IAsyncResult BeginInvoke(bool implicitInstanceIndices, ref NativeArray<UnityEngine.EntityId>& rendererGroupIDs, ref NativeArray<UnityEngine.Rendering.GPUDrivenPackedRendererData>& packedRendererData, ref NativeArray<System.Int32>& instanceOffsets, ref NativeArray<System.Int32>& instanceCounts, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash, AsyncCallback , object ) | Public+2 flags | | 0xF0 |
| void EndInvoke(IAsyncResult ) | Public+2 flags | | 0x08 |