Zdexby TheHolyOneZ
36,909 classes
Class

InstanceDataSystemBurst

: Object
UnityEngine.Rendering.InstanceDataSystemBurst, Unity.RenderPipelines.GPUDriven.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.GPUDriven.Runtime.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
void ReallocateInstances(bool implicitInstanceIndices, ref NativeArray<UnityEngine.EntityId>& rendererGroupIDs, ref NativeArray<UnityEngine.Rendering.GPUDrivenPackedRendererData>& packedRendererData, ref NativeArray<System.Int32>& instanceOffsets, ref NativeArray<System.Int32>& instanceCounts, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash)PublicStatic0xF0
void FreeRendererGroupInstances(ref ReadOnly<UnityEngine.EntityId>& rendererGroupsID, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash)PublicStatic0xF0
void FreeInstances(ref ReadOnly<UnityEngine.Rendering.InstanceHandle>& instances, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash)PublicStatic0xF0
void ReallocateInstances$BurstManaged(bool implicitInstanceIndices, ref NativeArray<UnityEngine.EntityId>& rendererGroupIDs, ref NativeArray<UnityEngine.Rendering.GPUDrivenPackedRendererData>& packedRendererData, ref NativeArray<System.Int32>& instanceOffsets, ref NativeArray<System.Int32>& instanceCounts, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash)Static+1 flags0xF0
void FreeRendererGroupInstances$BurstManaged(ref ReadOnly<UnityEngine.EntityId>& rendererGroupsID, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash)Static+1 flags0xF0
void FreeInstances$BurstManaged(ref ReadOnly<UnityEngine.Rendering.InstanceHandle>& instances, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash)Static+1 flags0xF0