| void ReallocateInstances(bool implicitInstanceIndices, ref NativeArray<UnityEngine.EntityId>& rendererGroupIDs, ref NativeArray<UnityEngine.Rendering.GPUDrivenPackedRendererData>& packedRendererData, ref NativeArray<System.Int32>& instanceOffsets, ref NativeArray<System.Int32>& instanceCounts, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash) | PublicStatic | | 0xF0 |
| void FreeRendererGroupInstances(ref ReadOnly<UnityEngine.EntityId>& rendererGroupsID, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash) | PublicStatic | | 0xF0 |
| void FreeInstances(ref ReadOnly<UnityEngine.Rendering.InstanceHandle>& instances, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash) | PublicStatic | | 0xF0 |
| void ReallocateInstances$BurstManaged(bool implicitInstanceIndices, ref NativeArray<UnityEngine.EntityId>& rendererGroupIDs, ref NativeArray<UnityEngine.Rendering.GPUDrivenPackedRendererData>& packedRendererData, ref NativeArray<System.Int32>& instanceOffsets, ref NativeArray<System.Int32>& instanceCounts, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash) | Static+1 flags | | 0xF0 |
| void FreeRendererGroupInstances$BurstManaged(ref ReadOnly<UnityEngine.EntityId>& rendererGroupsID, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash) | Static+1 flags | | 0xF0 |
| void FreeInstances$BurstManaged(ref ReadOnly<UnityEngine.Rendering.InstanceHandle>& instances, ref InstanceAllocators& instanceAllocators, ref CPUInstanceData& instanceData, ref CPUPerCameraInstanceData& perCameraInstanceData, ref CPUSharedInstanceData& sharedInstanceData, ref NativeParallelMultiHashMap<System.Int32& rendererGroupInstanceMultiHash) | Static+1 flags | | 0xF0 |