| void .ctor(ParticleSystem particleSystem) | 2 flags | | 0x08 |
| void set_shapeType(const ParticleSystemShapeType& value) | Public+1 flags | | 0x04 |
| void set_randomDirectionAmount(float value) | Public+1 flags | | 0x04 |
| void set_radius(float value) | Public+1 flags | | 0x04 |
| void set_angle(float value) | Public+1 flags | | 0x04 |
| void set_length(float value) | Public+1 flags | | 0x04 |
| void set_arc(float value) | Public+1 flags | | 0x04 |
| void set_position(const Vector3& value) | Public+1 flags | | 0x0C |
| void set_position_Injected(ref ShapeModule& _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |