Zdexby TheHolyOneZ
36,909 classes
Class

BaseDrawer

: Object
UnityEngine.LowLevelPhysics2D.PhysicsWorldRenderer.DrawerGroup.BaseDrawer, UnityEngine.Physics2DModule 0x0070 (112 B) inherited 0x0010 UnityEngine.Physics2DModule.dll
implements IDisposable
0x00x0070

Members 12

OffsetSizeNameTypeFlagsDefault
0x01m_DisposedboolPrivate—
0x00110x07padding / unreflected
0x08m_MeshMesh1 flags—
0x08m_GraphicsBufferGraphicsBuffer1 flags—
0x08m_CommandDataIndirectDrawIndexedArgs[]1 flags—
0x08m_ElementBufferComputeBuffer1 flags—
0x08m_ShaderMaterialMaterial1 flags—
0x08m_ShaderMaterialPropertyBlockMaterialPropertyBlock1 flags—
0x18m_CullingBoundsBounds2 flags—
0x04m_ElementBufferShaderPropertyint2 flags—
0x04m_TransformPlaneShaderPropertyint2 flags—
0x04m_ThicknessShaderPropertyint2 flags—
0x04m_FillAlphaShaderPropertyint2 flags—

Functions 4

SignatureFlagsNativeParams
Mesh GetMesh()1 flags—0x08
void Dispose()PublicFinal+2 flags—0x00
void Draw(CommandBuffer rendererCommandBuffer, ref DrawResults& drawResults, float thickness, float fillAlpha, const TransformPlane& transformPlane, int drawCapacity)Public+3 flags—0x50
void .ctor()2 flags—0x00

Subclasses 5

Used by 1

types with a member, parameter or interface of this type