| string ToString() | Public+1 flags | — | 0x08 |
| NativeArray<UnityEngine.LowLevelPhysics2D.PhysicsWorld.DrawResults.PolygonGeometryElement> get_polygonGeometryArray() | Public+1 flags | — | 0x10 |
| NativeArray<UnityEngine.LowLevelPhysics2D.PhysicsWorld.DrawResults.CircleGeometryElement> get_circleGeometryArray() | Public+1 flags | — | 0x10 |
| NativeArray<UnityEngine.LowLevelPhysics2D.PhysicsWorld.DrawResults.CapsuleGeometryElement> get_capsuleGeometryArray() | Public+1 flags | — | 0x10 |
| NativeArray<UnityEngine.LowLevelPhysics2D.PhysicsWorld.DrawResults.LineElement> get_lineArray() | Public+1 flags | — | 0x10 |
| NativeArray<UnityEngine.LowLevelPhysics2D.PhysicsWorld.DrawResults.PointElement> get_pointArray() | Public+1 flags | — | 0x10 |