| Vector3 get_localReferencePoint() | Public+1 flags | | 0x0C |
| float get_size() | Public+1 flags | | 0x04 |
| void set_fadeMode(const LODFadeMode& value) | Public+1 flags | | 0x04 |
| void set_animateCrossFading(bool value) | Public+1 flags | | 0x01 |
| void RecalculateBounds() | Public | | 0x00 |
| LOD[] GetLODs() | Public | | 0x08 |
| void SetLODs(const LOD[]& lods) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void get_localReferencePoint_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| float get_size_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_fadeMode_Injected(long _unity_self, const LODFadeMode& value) | PrivateStatic | | 0x08 |
| void set_animateCrossFading_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void RecalculateBounds_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| LOD[] GetLODs_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetLODs_Injected(long _unity_self, const LOD[]& lods) | PrivateStatic | | 0x08 |