| UpdateMode get_updateMode() | Public+1 flags | | 0x04 |
| void set_updateMode(const UpdateMode& value) | Public+1 flags | | 0x04 |
| ScrollDeltaBehavior get_scrollDeltaBehavior() | Public+1 flags | | 0x04 |
| void set_scrollDeltaBehavior(const ScrollDeltaBehavior& value) | Public+1 flags | | 0x04 |
| bool get_compensateForScreenOrientation() | Public+1 flags | | 0x01 |
| void set_compensateForScreenOrientation(bool value) | Public+1 flags | | 0x01 |
| bool get_filterNoiseOnCurrent() | Public+1 flags | | 0x01 |
| void set_filterNoiseOnCurrent(bool value) | Public+1 flags | | 0x01 |
| float get_defaultDeadzoneMin() | Public+1 flags | | 0x04 |
| void set_defaultDeadzoneMin(float value) | Public+1 flags | | 0x04 |
| float get_defaultDeadzoneMax() | Public+1 flags | | 0x04 |
| void set_defaultDeadzoneMax(float value) | Public+1 flags | | 0x04 |
| float get_defaultButtonPressPoint() | Public+1 flags | | 0x04 |
| void set_defaultButtonPressPoint(float value) | Public+1 flags | | 0x04 |
| float get_buttonReleaseThreshold() | Public+1 flags | | 0x04 |
| void set_buttonReleaseThreshold(float value) | Public+1 flags | | 0x04 |
| float get_defaultTapTime() | Public+1 flags | | 0x04 |
| void set_defaultTapTime(float value) | Public+1 flags | | 0x04 |
| float get_defaultSlowTapTime() | Public+1 flags | | 0x04 |
| void set_defaultSlowTapTime(float value) | Public+1 flags | | 0x04 |
| float get_defaultHoldTime() | Public+1 flags | | 0x04 |
| void set_defaultHoldTime(float value) | Public+1 flags | | 0x04 |
| float get_tapRadius() | Public+1 flags | | 0x04 |
| void set_tapRadius(float value) | Public+1 flags | | 0x04 |
| float get_multiTapDelayTime() | Public+1 flags | | 0x04 |
| void set_multiTapDelayTime(float value) | Public+1 flags | | 0x04 |
| BackgroundBehavior get_backgroundBehavior() | Public+1 flags | | 0x04 |
| void set_backgroundBehavior(const BackgroundBehavior& value) | Public+1 flags | | 0x04 |
| EditorInputBehaviorInPlayMode get_editorInputBehaviorInPlayMode() | Public+1 flags | | 0x04 |
| void set_editorInputBehaviorInPlayMode(const EditorInputBehaviorInPlayMode& value) | Public+1 flags | | 0x04 |
| InputActionPropertyDrawerMode get_inputActionPropertyDrawerMode() | Public+1 flags | | 0x04 |
| void set_inputActionPropertyDrawerMode(const InputActionPropertyDrawerMode& value) | Public+1 flags | | 0x04 |
| int get_maxEventBytesPerUpdate() | Public+1 flags | | 0x04 |
| void set_maxEventBytesPerUpdate(int value) | Public+1 flags | | 0x04 |
| int get_maxQueuedEventsPerUpdate() | Public+1 flags | | 0x04 |
| void set_maxQueuedEventsPerUpdate(int value) | Public+1 flags | | 0x04 |
| ReadOnlyArray<System.String> get_supportedDevices() | Public+1 flags | | 0x10 |
| void set_supportedDevices(const ReadOnlyArray<System.String>& value) | Public+1 flags | | 0x10 |
| bool get_disableRedundantEventsMerging() | Public+1 flags | | 0x01 |
| void set_disableRedundantEventsMerging(bool value) | Public+1 flags | | 0x01 |
| bool get_shortcutKeysConsumeInput() | Public+1 flags | | 0x01 |
| void set_shortcutKeysConsumeInput(bool value) | Public+1 flags | | 0x01 |
| bool get_shortcutKeysUseActionPriority() | Public+1 flags | | 0x01 |
| void set_shortcutKeysUseActionPriority(bool value) | Public+1 flags | | 0x01 |
| bool get_IsShortcutResolutionUsingActionPriority() | 2 flags | | 0x01 |
| bool get_IsShortcutResolutionUsingComplexity() | 2 flags | | 0x01 |
| bool get_IsShortcutComplexityModifierOrderActive() | 2 flags | | 0x01 |
| void SetInternalFeatureFlag(const string& featureName, bool enabled) | Public | | 0x08 |
| bool IsFeatureEnabled(const string& featureName) | 1 flags | | 0x08 |
| void OnChange() | 1 flags | | 0x00 |
| bool CompareFloats(float a, float b) | PrivateStatic | | 0x04 |
| bool CompareSets(const ReadOnlyArray<T>& a, const ReadOnlyArray<T>& b) | PrivateStatic | | 0x10 |
| bool CompareFeatureFlag(InputSettings a, InputSettings b, const string& featureName) | PrivateStatic | | 0x08 |
| bool AreEqual(InputSettings a, InputSettings b) | Static+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |