| int get_totalCompositeCount() | Public+1 flags | | 0x04 |
| int get_totalMapCount() | Public+1 flags | | 0x04 |
| int get_totalActionCount() | Public+1 flags | | 0x04 |
| int get_totalBindingCount() | Public+1 flags | | 0x04 |
| int get_totalInteractionCount() | Public+1 flags | | 0x04 |
| int get_totalControlCount() | Public+1 flags | | 0x04 |
| ActionMapIndices* get_mapIndices() | Public+1 flags | | 0x00 |
| TriggerState* get_actionStates() | Public+1 flags | | 0x00 |
| BindingState* get_bindingStates() | Public+1 flags | | 0x00 |
| InteractionState* get_interactionStates() | Public+1 flags | | 0x00 |
| Int32* get_controlIndexToBindingIndex() | Public+1 flags | | 0x00 |
| UInt16* get_controlGroupingAndPriority() | Private+1 flags | | 0x00 |
| uint GetControlMonitorGroupIndex(int controlIndex) | Private | | 0x04 |
| int GetControlBindingPriority(int controlIndex) | Private | | 0x04 |
| Single* get_controlMagnitudes() | Public+1 flags | | 0x00 |
| UInt32* get_enabledControls() | Public+1 flags | | 0x00 |
| bool get_isProcessingControlStateChange() | Public+1 flags | | 0x01 |
| void Initialize(const InputBindingResolver& resolver) | Public | | 0x128 |
| void ComputeControlGroupingIfNecessary() | Private | | 0x00 |
| void ClaimDataFrom(const InputBindingResolver& resolver) | Public | | 0x128 |
| void Finalize() | 2 flags | | 0x00 |
| void Dispose() | PublicFinal+2 flags | | 0x00 |
| void Destroy(bool isFinalizing) | Private | | 0x01 |
| InputActionState Clone() | Public | | 0x08 |
| object System.ICloneable.Clone() | PrivateFinal+2 flags | | 0x08 |
| bool IsUsingDevice(InputDevice device) | Private | | 0x08 |
| bool CanUseDevice(InputDevice device) | Private | | 0x08 |
| bool HasEnabledActions() | Public | | 0x01 |
| void FinishBindingCompositeSetups() | Private | | 0x00 |
| void PrepareForBindingReResolution(bool needFullResolve, ref InputControlList<UnityEngine.InputSystem.InputControl>& activeControls, ref bool& hasEnabledActions) | 1 flags | | 0x20 |
| void FinishBindingResolution(bool hasEnabledActions, const UnmanagedMemory& oldMemory, const InputControlList<UnityEngine.InputSystem.InputControl>& activeControls, bool isFullResolve) | Public | | 0x80 |
| void RestoreActionStatesAfterReResolvingBindings(const UnmanagedMemory& oldState, const InputControlList<UnityEngine.InputSystem.InputControl>& activeControls, bool isFullResolve) | Private | | 0x80 |
| bool IsActiveControl(int bindingIndex, int controlIndex) | Private | | 0x04 |
| int FindControlIndexOnBinding(int bindingIndex, InputControl control) | Private | | 0x08 |
| void ResetActionStatesDrivenBy(InputDevice device) | Private | | 0x08 |
| bool IsActionBoundToControlFromDevice(InputDevice device, int actionIndex) | Private | | 0x08 |
| void ResetActionState(int actionIndex, const InputActionPhase& toPhase, bool hardReset) | Public | | 0x04 |
| ref TriggerState FetchActionState(InputAction action) | Public | | 0x44 |
| ActionMapIndices FetchMapIndices(InputActionMap map) | Public | | 0x30 |
| void EnableAllActions(InputActionMap map) | Public | | 0x08 |
| void EnableControls(InputActionMap map) | Private | | 0x08 |
| void EnableSingleAction(InputAction action) | Public | | 0x08 |
| void EnableControls(InputAction action) | Private | | 0x08 |
| void OnActionPriorityChanged(InputAction action) | 1 flags | | 0x08 |
| void DisableAllActions(InputActionMap map) | Public | | 0x08 |
| void DisableControls(InputActionMap map) | Public | | 0x08 |
| void DisableSingleAction(InputAction action) | Public | | 0x08 |
| void DisableControls(InputAction action) | Private | | 0x08 |
| void EnableControls(int mapIndex, int controlStartIndex, int numControls) | Private | | 0x04 |
| void DisableControls(int mapIndex, int controlStartIndex, int numControls) | Private | | 0x04 |
| void SetInitialStateCheckPending(int actionIndex, bool value) | Public | | 0x04 |
| void SetInitialStateCheckPending(const BindingState*& bindingStatePtr, bool value) | Private | | 0x01 |
| bool IsControlEnabled(int controlIndex) | Private | | 0x04 |
| void SetControlEnabled(int controlIndex, bool state) | Private | | 0x04 |
| void HookOnBeforeUpdate() | Private | | 0x00 |
| void UnhookOnBeforeUpdate() | Private | | 0x00 |
| void OnBeforeInitialUpdate() | Private | | 0x00 |
| bool ShouldSkipInitialStateCheck(InputControl control) | PrivateStatic | | 0x08 |
| void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl control, double time, const InputEventPtr& eventPtr, long mapControlAndBindingIndex) | PrivateFinal+2 flags | | 0x08 |
| void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyTimerExpired(InputControl control, double time, long mapControlAndBindingIndex, int interactionIndex) | PrivateFinal+2 flags | | 0x08 |
| long ToCombinedMapAndControlAndBindingIndex(int mapIndex, int controlIndex, int bindingIndex) | Private | | 0x08 |
| int GetComplexityFromMonitorIndex(long mapControlAndBindingIndex) | Static+1 flags | | 0x08 |
| void ProcessControlStateChange(int mapIndex, int controlIndex, int bindingIndex, double time, const InputEventPtr& eventPtr) | Private | | 0x08 |
| BindingState* GetBindingStateForInteractionParameters(const BindingState*& bindingStatePtr) | Private | | 0x00 |
| float GetActuationPressThreshold(InputControl control, const BindingState*& bindingStatePtr) | 1 flags | | 0x08 |
| void ProcessButtonState(ref TriggerState& trigger, int actionIndex, const BindingState*& bindingStatePtr) | Private | | 0x44 |
| bool ShouldIgnoreInputOnCompositeBinding(const BindingState*& binding, const InputEvent*& eventPtr) | PrivateStatic | | 0x01 |
| bool IsConflictingInput(ref TriggerState& trigger, int actionIndex) | Private | | 0x44 |
| ushort GetActionBindingStartIndexAndCount(int actionIndex, ref ushort& bindingCount) | Private | | 0x04 |
| void ProcessDefaultInteraction(ref TriggerState& trigger, int actionIndex) | Private | | 0x44 |
| void ProcessInteractions(ref TriggerState& trigger, int interactionStartIndex, int interactionCount) | Private | | 0x44 |
| void ProcessTimeout(double time, int mapIndex, int controlIndex, int bindingIndex, int interactionIndex) | Private | | 0x08 |
| void SetTotalTimeoutCompletionTime(float seconds, ref TriggerState& trigger) | 1 flags | | 0x44 |
| void StartTimeout(float seconds, ref TriggerState& trigger) | 1 flags | | 0x44 |
| void StopTimeout(int interactionIndex) | Private | | 0x04 |
| void ChangePhaseOfInteraction(const InputActionPhase& newPhase, ref TriggerState& trigger, const InputActionPhase& phaseAfterPerformed, const InputActionPhase& phaseAfterCanceled, bool processNextInteractionOnCancel) | 1 flags | | 0x44 |
| bool ChangePhaseOfAction(const InputActionPhase& newPhase, ref TriggerState& trigger, const InputActionPhase& phaseAfterPerformedOrCanceled) | Private | | 0x44 |
| void ChangePhaseOfActionInternal(int actionIndex, const TriggerState*& actionState, const InputActionPhase& newPhase, ref TriggerState& trigger, bool isDisablingAction) | Private | | 0x44 |
| void CallActionListeners(int actionIndex, InputActionMap actionMap, const InputActionPhase& phase, ref CallbackArray<System.Action<UnityEngine.InputSystem.InputAction.CallbackContext>>& listeners, const string& callbackName) | Private | | 0x50 |
| object GetActionOrNoneString(ref TriggerState& trigger) | Private | | 0x44 |
| InputAction GetActionOrNull(int bindingIndex) | 1 flags | | 0x08 |
| InputAction GetActionOrNull(ref TriggerState& trigger) | 1 flags | | 0x44 |
| InputControl GetControl(ref TriggerState& trigger) | 1 flags | | 0x44 |
| IInputInteraction GetInteractionOrNull(ref TriggerState& trigger) | Private | | 0x44 |
| int GetBindingIndexInMap(int bindingIndex) | 1 flags | | 0x04 |
| int GetBindingIndexInState(int mapIndex, int bindingIndexInMap) | 1 flags | | 0x04 |
| ref BindingState GetBindingState(int bindingIndex) | 1 flags | | 0x20 |
| ref InputBinding GetBinding(int bindingIndex) | 1 flags | | 0x58 |
| InputActionMap GetActionMap(int bindingIndex) | 1 flags | | 0x08 |
| void ResetInteractionStateAndCancelIfNecessary(int mapIndex, int bindingIndex, int interactionIndex, const InputActionPhase& phaseAfterCanceled) | Private | | 0x04 |
| void ResetInteractionState(int interactionIndex) | Private | | 0x04 |
| int GetValueSizeInBytes(int bindingIndex, int controlIndex) | 1 flags | | 0x04 |
| Type GetValueType(int bindingIndex, int controlIndex) | 1 flags | | 0x08 |
| bool IsActuated(ref TriggerState& trigger, float threshold) | Static+1 flags | | 0x44 |
| void ReadValue(int bindingIndex, int controlIndex, const Void*& buffer, int bufferSize, bool ignoreComposites) | 1 flags | | 0x04 |
| uint8 ReadValue(int bindingIndex, int controlIndex, bool ignoreComposites) | 1 flags | | 0x04 |
| uint8 ApplyProcessors(int bindingIndex, const uint8& value, InputControl<TValue> controlOfType) | 1 flags | | 0x08 |
| float EvaluateCompositePartMagnitude(int bindingIndex, int partNumber) | Public | | 0x04 |
| double GetCompositePartPressTime(int bindingIndex, int partNumber) | 1 flags | | 0x08 |
| uint8 ReadCompositePartValue(int bindingIndex, int partNumber, const Boolean*& buttonValuePtr, ref int& controlIndex, const uint8& comparer) | 1 flags | | 0x04 |
| bool ReadCompositePartValue(int bindingIndex, int partNumber, const Void*& buffer, int bufferSize) | 1 flags | | 0x04 |
| object ReadCompositePartValueAsObject(int bindingIndex, int partNumber) | 1 flags | | 0x08 |
| object ReadValueAsObject(int bindingIndex, int controlIndex, bool ignoreComposites) | 1 flags | | 0x08 |
| bool ReadValueAsButton(int bindingIndex, int controlIndex) | 1 flags | | 0x04 |
| void InitializeGlobalActionState() | PrivateStatic | | 0x00 |
| ISavedState SaveAndResetState() | Static+1 flags | | 0x08 |
| void AddToGlobalList() | Private | | 0x00 |
| void RemoveMapFromGlobalList() | Private | | 0x00 |
| void CompactGlobalList() | PrivateStatic | | 0x00 |
| void NotifyListenersOfActionChange(const InputActionChange& change) | 1 flags | | 0x04 |
| void NotifyListenersOfActionChange(const InputActionChange& change, object actionOrMapOrAsset) | Static+1 flags | | 0x08 |
| void ResetGlobals() | PrivateStatic | | 0x00 |
| int FindAllEnabledActions(List<UnityEngine.InputSystem.InputAction> result) | Static+1 flags | | 0x08 |
| void RequestBindingResolutionAfterShortcutSettingsChange() | Static+1 flags | | 0x00 |
| void OnDeviceChange(InputDevice device, const InputDeviceChange& change) | Static+1 flags | | 0x08 |
| void DisableAllActions() | Static+1 flags | | 0x00 |
| void DestroyAllActionMapStates() | Static+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |