Zdexby TheHolyOneZ
36,909 classes
Class

ExecuteEvents

: Object
UnityEngine.EventSystems.ExecuteEvents, UnityEngine.UI 0x0010 (16 B) inherited 0x0010 UnityEngine.UI.dll
0x00x0010

Members 19

OffsetSizeNameTypeFlagsDefault
0x08s_PointerMoveHandlerEventFunction<UnityEngine.EventSystems.IPointerMoveHandler>PrivateStatic+1 flags—
0x08s_PointerEnterHandlerEventFunction<UnityEngine.EventSystems.IPointerEnterHandler>PrivateStatic+1 flags—
0x08s_PointerExitHandlerEventFunction<UnityEngine.EventSystems.IPointerExitHandler>PrivateStatic+1 flags—
0x08s_PointerDownHandlerEventFunction<UnityEngine.EventSystems.IPointerDownHandler>PrivateStatic+1 flags—
0x08s_PointerUpHandlerEventFunction<UnityEngine.EventSystems.IPointerUpHandler>PrivateStatic+1 flags—
0x08s_PointerClickHandlerEventFunction<UnityEngine.EventSystems.IPointerClickHandler>PrivateStatic+1 flags—
0x08s_InitializePotentialDragHandlerEventFunction<UnityEngine.EventSystems.IInitializePotentialDragHandler>PrivateStatic+1 flags—
0x08s_BeginDragHandlerEventFunction<UnityEngine.EventSystems.IBeginDragHandler>PrivateStatic+1 flags—
0x08s_DragHandlerEventFunction<UnityEngine.EventSystems.IDragHandler>PrivateStatic+1 flags—
0x08s_EndDragHandlerEventFunction<UnityEngine.EventSystems.IEndDragHandler>PrivateStatic+1 flags—
0x08s_DropHandlerEventFunction<UnityEngine.EventSystems.IDropHandler>PrivateStatic+1 flags—
0x08s_ScrollHandlerEventFunction<UnityEngine.EventSystems.IScrollHandler>PrivateStatic+1 flags—
0x08s_UpdateSelectedHandlerEventFunction<UnityEngine.EventSystems.IUpdateSelectedHandler>PrivateStatic+1 flags—
0x08s_SelectHandlerEventFunction<UnityEngine.EventSystems.ISelectHandler>PrivateStatic+1 flags—
0x08s_DeselectHandlerEventFunction<UnityEngine.EventSystems.IDeselectHandler>PrivateStatic+1 flags—
0x08s_MoveHandlerEventFunction<UnityEngine.EventSystems.IMoveHandler>PrivateStatic+1 flags—
0x08s_SubmitHandlerEventFunction<UnityEngine.EventSystems.ISubmitHandler>PrivateStatic+1 flags—
0x08s_CancelHandlerEventFunction<UnityEngine.EventSystems.ICancelHandler>PrivateStatic+1 flags—
0x08s_InternalTransformListList<UnityEngine.Transform>PrivateStatic+1 flags—

Functions 45

SignatureFlagsNativeParams
uint8 ValidateEventData(BaseEventData data)PublicStatic0x08
void Execute(IPointerMoveHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IPointerEnterHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IPointerExitHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IPointerDownHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IPointerUpHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IPointerClickHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IInitializePotentialDragHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IBeginDragHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IDragHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IEndDragHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IDropHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IScrollHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IUpdateSelectedHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(ISelectHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IDeselectHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(IMoveHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(ISubmitHandler handler, BaseEventData eventData)PrivateStatic0x08
void Execute(ICancelHandler handler, BaseEventData eventData)PrivateStatic0x08
EventFunction<UnityEngine.EventSystems.IPointerMoveHandler> get_pointerMoveHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IPointerEnterHandler> get_pointerEnterHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IPointerExitHandler> get_pointerExitHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IPointerDownHandler> get_pointerDownHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IPointerUpHandler> get_pointerUpHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IPointerClickHandler> get_pointerClickHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IInitializePotentialDragHandler> get_initializePotentialDrag()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IBeginDragHandler> get_beginDragHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IDragHandler> get_dragHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IEndDragHandler> get_endDragHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IDropHandler> get_dropHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IScrollHandler> get_scrollHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IUpdateSelectedHandler> get_updateSelectedHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.ISelectHandler> get_selectHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IDeselectHandler> get_deselectHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.IMoveHandler> get_moveHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.ISubmitHandler> get_submitHandler()PublicStatic+1 flags0x08
EventFunction<UnityEngine.EventSystems.ICancelHandler> get_cancelHandler()PublicStatic+1 flags0x08
void GetEventChain(GameObject root, IList<UnityEngine.Transform> eventChain)PrivateStatic0x08
bool Execute(GameObject target, BaseEventData eventData, EventFunction<T> functor)PublicStatic0x08
GameObject ExecuteHierarchy(GameObject root, BaseEventData eventData, EventFunction<T> callbackFunction)PublicStatic0x08
bool ShouldSendToComponent(Component component)PrivateStatic0x08
void GetEventList(GameObject go, IList<UnityEngine.EventSystems.IEventSystemHandler> results)PrivateStatic0x08
bool CanHandleEvent(GameObject go)PublicStatic0x08
GameObject GetEventHandler(GameObject root)PublicStatic0x08
void .cctor()PrivateStatic+1 flags0x00