| AnimationLayerMixerPlayable Create(const PlayableGraph& graph, int inputCount, bool singleLayerOptimization) | PublicStatic | | 0x10 |
| PlayableHandle CreateHandle(const PlayableGraph& graph, int inputCount) | PrivateStatic | | 0x10 |
| void .ctor(const PlayableHandle& handle, bool singleLayerOptimization) | 2 flags | | 0x10 |
| PlayableHandle GetHandle() | PublicFinal+2 flags | | 0x10 |
| Playable op_Implicit(const AnimationLayerMixerPlayable& playable) | PublicStatic+1 flags | | 0x10 |
| bool Equals(const AnimationLayerMixerPlayable& other) | PublicFinal+2 flags | | 0x10 |
| void SetLayerMaskFromAvatarMask(uint layerIndex, AvatarMask mask) | Public | | 0x08 |
| bool CreateHandleInternal(const PlayableGraph& graph, ref PlayableHandle& handle) | PrivateStatic | | 0x10 |
| void SetSingleLayerOptimizationInternal(ref PlayableHandle& handle, bool value) | PrivateStatic | | 0x10 |
| void SetLayerMaskFromAvatarMaskInternal(ref PlayableHandle& handle, uint layerIndex, AvatarMask mask) | PrivateStatic | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| bool CreateHandleInternal_Injected(ref PlayableGraph& graph, ref PlayableHandle& handle) | PrivateStatic | | 0x10 |
| void SetLayerMaskFromAvatarMaskInternal_Injected(ref PlayableHandle& handle, uint layerIndex, long mask) | PrivateStatic | | 0x10 |