| IReadOnlyList<UnityEngine.Accessibility.AccessibilityNode> get_rootNodes() | Public+1 flags | | 0x08 |
| bool TryGetNode(int id, ref AccessibilityNode& node) | Public | | 0x08 |
| bool TryGetNodeAt(float horizontalPosition, float verticalPosition, ref AccessibilityNode& node) | Public | | 0x08 |
| void RefreshNodeFramesWithoutResetting() | 1 flags | | 0x00 |
| void AllocateNative() | 1 flags | | 0x00 |
| void FreeNative() | 1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| AccessibilityNode <TryGetNodeAt>g__FindNodeContainingPoint|17_0(IList<UnityEngine.Accessibility.AccessibilityNode> nodes, const Vector2& pos) | Static+1 flags | | 0x08 |