| void set_destination(const Vector3& value) | Public+1 flags | | 0x0C |
| float get_stoppingDistance() | Public+1 flags | | 0x04 |
| Vector3 get_velocity() | Public+1 flags | | 0x0C |
| float get_remainingDistance() | Public+1 flags | | 0x04 |
| bool get_isOnOffMeshLink() | Public+1 flags | | 0x01 |
| OffMeshLinkData get_currentOffMeshLinkData() | Public+1 flags | | 0x28 |
| OffMeshLinkData GetCurrentOffMeshLinkDataInternal() | 1 flags | | 0x28 |
| void CompleteOffMeshLink() | Public | | 0x00 |
| void set_autoTraverseOffMeshLink(bool value) | Public+1 flags | | 0x01 |
| bool get_hasPath() | Public+1 flags | | 0x01 |
| bool get_pathPending() | Public+1 flags | | 0x01 |
| bool Warp(const Vector3& newPosition) | Public | | 0x0C |
| bool get_isStopped() | Public+1 flags | | 0x01 |
| void set_isStopped(bool value) | Public+1 flags | | 0x01 |
| bool CalculatePath(const Vector3& targetPosition, NavMeshPath path) | Public | | 0x0C |
| bool CalculatePathInternal(const Vector3& targetPosition, NavMeshPath path) | Private | | 0x0C |
| Object get_navMeshOwner() | Public+1 flags | | 0x08 |
| Object GetOwnerInternal() | Private | | 0x08 |
| float get_speed() | Public+1 flags | | 0x04 |
| bool get_isOnNavMesh() | Public+1 flags | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| void set_destination_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| float get_stoppingDistance_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_velocity_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| float get_remainingDistance_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_isOnOffMeshLink_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void GetCurrentOffMeshLinkDataInternal_Injected(long _unity_self, ref OffMeshLinkData& ret) | PrivateStatic | | 0x28 |
| void CompleteOffMeshLink_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_autoTraverseOffMeshLink_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_hasPath_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_pathPending_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool Warp_Injected(long _unity_self, ref Vector3& newPosition) | PrivateStatic | | 0x0C |
| bool get_isStopped_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_isStopped_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool CalculatePathInternal_Injected(long _unity_self, ref Vector3& targetPosition, long path) | PrivateStatic | | 0x0C |
| long GetOwnerInternal_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_speed_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_isOnNavMesh_Injected(long _unity_self) | PrivateStatic | | 0x08 |