| void add_OnSpeedChanged(Action<System.Single> value) | Public+1 flags | | 0x08 |
| void remove_OnSpeedChanged(Action<System.Single> value) | Public+1 flags | | 0x08 |
| bool get_IsOnNavMeshLink() | Public+1 flags | | 0x01 |
| void Start() | Private | | 0x00 |
| void PauseMovement() | Public | | 0x00 |
| void ResumeMovement() | Public | | 0x00 |
| void EnableAgent(bool enable) | Public | | 0x01 |
| bool IsPathReachable(const Vector3& target) | Public | | 0x0C |
| void SetDestination(const Vector3& destination) | Public | | 0x0C |
| void Teleport(const Vector3& destination) | Public | | 0x0C |
| bool HasReachedDestination() | Public | | 0x01 |
| void Update() | Private | | 0x00 |
| void StartNavMeshLinkMovement() | Private | | 0x00 |
| void StopNavMeshLinkMovement() | Public | | 0x00 |
| void PerformJump(NavMeshLink link, Spline spline) | Private | | 0x08 |
| IEnumerator PerformJumpRoutine(NavMeshLink link, Spline spline) | Private | | 0x08 |
| bool CheckIfJumpingFromEndToStart(NavMeshLink link) | Private | | 0x08 |
| IEnumerator MoveOnOffMeshLink(Spline spline, bool reverseDirection) | Private | | 0x08 |
| void FaceTarget(const Vector3& target) | Private | | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |