| void .ctor(ref List<System.Collections.Generic.List<UnityEngine.Vector2>>& inputPath, ref float& aspectRatio, float maxFrustumHeight, float skeletonPadding) | Public+1 flags | | 0x08 |
| BakedSolution GetBakedSolution(float frustumHeight) | Public | | 0x08 |
| BakingState get_State() | Public+1 flags | | 0x04 |
| void set_State(const BakingState& value) | Private+1 flags | | 0x04 |
| void Initialize(ref List<System.Collections.Generic.List<UnityEngine.Vector2>>& inputPath, ref float& aspectRatio, float maxFrustumHeight, float skeletonPadding) | Private | | 0x08 |
| void BakeConfiner(float maxComputationTimePerFrameInSeconds) | Public | | 0x04 |
| Rect <Initialize>g__GetPolygonBoundingBox|24_0(ref List<System.Collections.Generic.List<UnityEngine.Vector2>>& polygons) | Static+1 flags | | 0x10 |
| Point64 <Initialize>g__MidPointOfIntRect|24_1(const Rect64& bounds) | Static+1 flags | | 0x20 |
| void <BakeConfiner>g__ComputeSkeleton|25_0(ref List<Unity.Cinemachine.ConfinerOven.PolygonSolution>& solutions) | Private | | 0x08 |