| void .ctor(int roundingDecimalPrecision) | Public+1 flags | | 0x04 |
| void AddPath(List<Unity.Cinemachine.PointD> path, const PathType& polytype, bool isOpen) | Public | | 0x08 |
| void AddPaths(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths, const PathType& polytype, bool isOpen) | Public | | 0x08 |
| void AddSubject(List<Unity.Cinemachine.PointD> path) | Public | | 0x08 |
| void AddOpenSubject(List<Unity.Cinemachine.PointD> path) | Public | | 0x08 |
| void AddClip(List<Unity.Cinemachine.PointD> path) | Public | | 0x08 |
| void AddSubject(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths) | Public | | 0x08 |
| void AddOpenSubject(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths) | Public | | 0x08 |
| void AddClip(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths) | Public | | 0x08 |
| bool Execute(const ClipType& clipType, const FillRule& fillRule, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> solutionClosed, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> solutionOpen) | Public | | 0x08 |
| bool Execute(const ClipType& clipType, const FillRule& fillRule, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> solutionClosed) | Public | | 0x08 |
| bool Execute(const ClipType& clipType, const FillRule& fillRule, PolyTreeD polytree, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> openPaths) | Public | | 0x08 |
| bool Execute(const ClipType& clipType, const FillRule& fillRule, PolyTreeD polytree) | Public | | 0x08 |