Zdexby TheHolyOneZ
36,909 classes
Class

ClipperD

: ClipperBase : Object
Unity.Cinemachine.ClipperD, Unity.Cinemachine 0x0088 (136 B) inherited 0x0078 Unity.Cinemachine.dll
0x00x0088

Members 2

OffsetSizeNameTypeFlagsDefault
0x08_scaledoublePrivate+1 flags—
0x08_invScaledoublePrivate+1 flags—
Inherited from ClipperBase 19
OffsetSizeNameTypeFlagsDefault
0x04_cliptypeClipTypePrivate—
0x04_fillruleFillRulePrivate—
0x08_activesActivePrivate—
0x08_selActivePrivate—
0x08_horzJoinersJoinerPrivate—
0x08_minimaListList<Unity.Cinemachine.LocalMinima>Private+1 flags—
0x08_intersectListList<Unity.Cinemachine.IntersectNode>Private+1 flags—
0x08_vertexListList<Unity.Cinemachine.Vertex>Private+1 flags—
0x08_outrecListList<Unity.Cinemachine.OutRec>Private+1 flags—
0x08_joinerListList<Unity.Cinemachine.Joiner>Private+1 flags—
0x08_scanlineListList<System.Int64>Private+1 flags—
0x04_currentLocMinintPrivate—
0x00640x04padding / unreflected
0x08_currentBotYlongPrivate—
0x01_isSortedMinimaListboolPrivate—
0x01_hasOpenPathsboolPrivate—
0x01_using_polytreebool1 flags—
0x01_succeededbool1 flags—
0x01<PreserveCollinear>k__BackingFieldboolPrivate—
0x01<ReverseSolution>k__BackingFieldboolPrivate—

Functions 13

SignatureFlagsNativeParams
void .ctor(int roundingDecimalPrecision)Public+1 flags0x04
void AddPath(List<Unity.Cinemachine.PointD> path, const PathType& polytype, bool isOpen)Public0x08
void AddPaths(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths, const PathType& polytype, bool isOpen)Public0x08
void AddSubject(List<Unity.Cinemachine.PointD> path)Public0x08
void AddOpenSubject(List<Unity.Cinemachine.PointD> path)Public0x08
void AddClip(List<Unity.Cinemachine.PointD> path)Public0x08
void AddSubject(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths)Public0x08
void AddOpenSubject(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths)Public0x08
void AddClip(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths)Public0x08
bool Execute(const ClipType& clipType, const FillRule& fillRule, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> solutionClosed, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> solutionOpen)Public0x08
bool Execute(const ClipType& clipType, const FillRule& fillRule, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> solutionClosed)Public0x08
bool Execute(const ClipType& clipType, const FillRule& fillRule, PolyTreeD polytree, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> openPaths)Public0x08
bool Execute(const ClipType& clipType, const FillRule& fillRule, PolyTreeD polytree)Public0x08