Zdexby TheHolyOneZ
36,909 classes
Class

Clipper64

: ClipperBase : Object
Unity.Cinemachine.Clipper64, Unity.Cinemachine 0x0078 (120 B) inherited 0x0078 Unity.Cinemachine.dll
0x00x0078

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from ClipperBase 19
OffsetSizeNameTypeFlagsDefault
0x04_cliptypeClipTypePrivate—
0x04_fillruleFillRulePrivate—
0x08_activesActivePrivate—
0x08_selActivePrivate—
0x08_horzJoinersJoinerPrivate—
0x08_minimaListList<Unity.Cinemachine.LocalMinima>Private+1 flags—
0x08_intersectListList<Unity.Cinemachine.IntersectNode>Private+1 flags—
0x08_vertexListList<Unity.Cinemachine.Vertex>Private+1 flags—
0x08_outrecListList<Unity.Cinemachine.OutRec>Private+1 flags—
0x08_joinerListList<Unity.Cinemachine.Joiner>Private+1 flags—
0x08_scanlineListList<System.Int64>Private+1 flags—
0x04_currentLocMinintPrivate—
0x00640x04padding / unreflected
0x08_currentBotYlongPrivate—
0x01_isSortedMinimaListboolPrivate—
0x01_hasOpenPathsboolPrivate—
0x01_using_polytreebool1 flags—
0x01_succeededbool1 flags—
0x01<PreserveCollinear>k__BackingFieldboolPrivate—
0x01<ReverseSolution>k__BackingFieldboolPrivate—

Functions 10

SignatureFlagsNativeParams
void .ctor()Public+1 flags0x00
void AddPath(List<Unity.Cinemachine.Point64> path, const PathType& polytype, bool isOpen)1 flags0x08
void AddPaths(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths, const PathType& polytype, bool isOpen)1 flags0x08
void AddSubject(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths)Public0x08
void AddOpenSubject(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths)Public0x08
void AddClip(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths)Public0x08
bool Execute(const ClipType& clipType, const FillRule& fillRule, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> solutionClosed, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> solutionOpen)Public0x08
bool Execute(const ClipType& clipType, const FillRule& fillRule, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> solutionClosed)Public0x08
bool Execute(const ClipType& clipType, const FillRule& fillRule, PolyTree64 polytree, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> openPaths)Public0x08
bool Execute(const ClipType& clipType, const FillRule& fillRule, PolyTree64 polytree)Public0x08