Zdexby TheHolyOneZ
36,909 classes
Class

CinemachinePathBase

: MonoBehaviour : Behaviour : Component : Object : Object
Unity.Cinemachine.CinemachinePathBase, Unity.Cinemachine 0x0050 (80 B) inherited 0x0020 Unity.Cinemachine.dll
0x00x0050

Members 8

OffsetSizeNameTypeFlagsDefault
0x04m_ResolutionintPublic—
0x00240x04padding / unreflected
0x08m_AppearanceAppearancePublic—
0x08m_DistanceToPosfloat[]Private—
0x08m_PosToDistancefloat[]Private—
0x04m_CachedSampleStepsintPrivate—
0x04m_PathLengthfloatPrivate—
0x04m_cachedPosStepSizefloatPrivate—
0x04m_cachedDistanceStepSizefloatPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 27

SignatureFlagsNativeParams
float get_MinPos()Public+4 flags0x04
float get_MaxPos()Public+4 flags0x04
bool get_Looped()Public+4 flags0x01
float StandardizePos(float pos)Public+2 flags0x04
Vector3 EvaluatePosition(float pos)Public+2 flags0x0C
Vector3 EvaluateTangent(float pos)Public+2 flags0x0C
Quaternion EvaluateOrientation(float pos)Public+2 flags0x10
Vector3 EvaluateLocalPosition(float pos)Public+3 flags—0x0C
Vector3 EvaluateLocalTangent(float pos)Public+3 flags—0x0C
Quaternion EvaluateLocalOrientation(float pos)Public+3 flags—0x10
float FindClosestPoint(const Vector3& p, int startSegment, int searchRadius, int stepsPerSegment)Public+2 flags0x0C
float MinUnit(const PositionUnits& units)Public0x04
float MaxUnit(const PositionUnits& units)Public0x04
float StandardizeUnit(float pos, const PositionUnits& units)Public+2 flags0x04
Vector3 EvaluatePositionAtUnit(float pos, const PositionUnits& units)Public0x0C
Vector3 EvaluateTangentAtUnit(float pos, const PositionUnits& units)Public0x0C
Quaternion EvaluateOrientationAtUnit(float pos, const PositionUnits& units)Public0x10
int get_DistanceCacheSampleStepsPerSegment()Public+4 flags0x04
void InvalidateDistanceCache()Public+2 flags0x00
bool DistanceCacheIsValid()Public0x01
float get_PathLength()Public+1 flags0x04
float StandardizePathDistance(float distance)Public0x04
float ToNativePathUnits(float pos, const PositionUnits& units)Public0x04
float FromPathNativeUnits(float pos, const PositionUnits& units)Public0x04
void OnEnable()3 flags0x00
void ResamplePath(int stepsPerSegment)Private0x04
void .ctor()2 flags0x00

Subclasses 2

Used by 2

types with a member, parameter or interface of this type