Zdexby TheHolyOneZ
36,909 classes
Class

CinemachineImpulseDefinition

: Object
Unity.Cinemachine.CinemachineImpulseDefinition, Unity.Cinemachine 0x0080 (128 B) inherited 0x0010 Unity.Cinemachine.dll
0x00x0080

Members 18

OffsetSizeNameTypeFlagsDefault
0x04ImpulseChannelintPublic—
0x04ImpulseShapeImpulseShapesPublic—
0x08CustomImpulseShapeAnimationCurvePublic—
0x04ImpulseDurationfloatPublic—
0x04ImpulseTypeImpulseTypesPublic—
0x04DissipationRatefloatPublic—
0x002C0x04padding / unreflected
0x08RawSignalSignalSourceAssetPublic—
0x04AmplitudeGainfloatPublic—
0x04FrequencyGainfloatPublic—
0x04RepeatModeRepeatModesPublic—
0x01RandomizeboolPublic—
0x00450x03padding / unreflected
0x20TimeEnvelopeEnvelopeDefinitionPublic—
0x04ImpactRadiusfloatPublic—
0x04DirectionModeDirectionModesPublic—
0x04DissipationModeDissipationModesPublic—
0x04DissipationDistancefloatPublic—
0x04PropagationSpeedfloatPublic—
0x08s_StandardShapesAnimationCurve[]PrivateStatic—
0x007C0x04unreflected bytes to end of CinemachineImpulseDefinition

Functions 8

SignatureFlagsNativeParams
void OnValidate()Public0x00
void CreateStandardShapes()PrivateStatic0x00
AnimationCurve GetStandardCurve(const ImpulseShapes& shape)Static+1 flags0x08
AnimationCurve get_ImpulseCurve()2 flags0x08
void CreateEvent(const Vector3& position, const Vector3& velocity)Public0x0C
ImpulseEvent CreateAndReturnEvent(const Vector3& position, const Vector3& velocity)Public0x0C
ImpulseEvent LegacyCreateAndReturnEvent(const Vector3& position, const Vector3& velocity)Private0x0C
void .ctor()Public+1 flags0x00

Used by 4

types with a member, parameter or interface of this type