Zdexby TheHolyOneZ
36,909 classes
Class

NodePort

: Object
SleepyNodes.NodePort, Assembly-CSharp 0x0048 (72 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0048

Members 9

OffsetSizeNameTypeFlagsDefault
0x08valueTypeTypePrivate—
0x08_fieldNamestringPrivate—
0x08_nodeNodePrivate—
0x08_typeQualifiedNamestringPrivate—
0x08connectionsList<SleepyNodes.NodePort.PortConnection>Private—
0x04_directionIOPrivate—
0x04_connectionTypeConnectionTypePrivate—
0x04_typeConstraintTypeConstraintPrivate—
0x01_dynamicboolPrivate—
0x00450x03unreflected bytes to end of NodePort

Functions 43

SignatureFlagsNativeParams
int get_ConnectionCount()Public+1 flags0x04
NodePort get_Connection()Public+1 flags0x08
uint8 GetConnectedNode()Public0x00
uint8 GetConnectedNode(ref string& field)Public0x08
List<T> GetConnectedNodes()Public0x08
IO get_direction()Public+1 flags0x04
ConnectionType get_connectionType()Public+1 flags0x04
TypeConstraint get_typeConstraint()Public+1 flags0x04
bool get_IsConnected()Public+1 flags0x01
bool get_IsInput()Public+1 flags0x01
bool get_IsOutput()Public+1 flags0x01
string get_fieldName()Public+1 flags0x08
Node get_node()Public+1 flags0x08
bool get_IsDynamic()Public+1 flags0x01
bool get_IsStatic()Public+1 flags0x01
Type get_ValueType()Public+1 flags0x08
void set_ValueType(Type value)Public+1 flags0x08
void .ctor(FieldInfo fieldInfo)Public+1 flags0x08
void .ctor(NodePort nodePort, Node node)Public+1 flags0x08
void .ctor(const string& fieldName, Type type, const IO& direction, const ConnectionType& connectionType, const TypeConstraint& typeConstraint, Node node)Public+1 flags0x08
void VerifyConnections()Public0x00
object GetOutputValue()Public0x08
object GetInputValue()Public0x08
object[] GetInputValues()Public0x08
uint8 GetInputValue()Public0x00
T[] GetInputValues()Public0x08
bool TryGetInputValue(const uint8& value)Public0x01
float GetInputSum(float fallback)Public0x04
int GetInputSum(int fallback)Public0x04
void Connect(NodePort port)Public0x08
List<SleepyNodes.NodePort> GetConnections()Public0x08
NodePort GetConnection(int i)Public0x08
int GetConnectionIndex(NodePort port)Public0x08
bool IsConnectedTo(NodePort port)Public0x08
bool CanConnectTo(NodePort port)Public0x08
void Disconnect(NodePort port)Public0x08
void Disconnect(int i)Public0x04
void ClearConnections()Public0x00
List<UnityEngine.Vector2> GetReroutePoints(int index)Public0x08
void SwapConnections(NodePort targetPort)Public0x08
void AddConnections(NodePort targetPort)Public0x08
void MoveConnections(NodePort targetPort)Public0x08
void Redirect(List<SleepyNodes.Node> oldNodes, List<SleepyNodes.Node> newNodes)Public0x08

Used by 32

types with a member, parameter or interface of this type