Zdexby TheHolyOneZ
36,909 classes
Class

PrefabSpawner

: MonoBehaviour : Behaviour : Component : Object : Object
PrefabSpawner, Assembly-CSharp 0x0068 (104 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0068

Members 10

OffsetSizeNameTypeFlagsDefault
0x08prefabsGameObject[]Private—
0x08spawnPointTransformPrivate—
0x08spawnParentTransformPrivate—
0x01worldPositionStaysboolPrivate—
0x00390x03padding / unreflected
0x04maxSpawnCountintPrivate—
0x01enableRandomPositionOffsetboolPrivate—
0x00410x03padding / unreflected
0x0CrandomOffsetMinVector3Private—
0x0CrandomOffsetMaxVector3Private—
0x01debugTriggerSpawnboolPrivate—
0x005D0x03padding / unreflected
0x04_spawnedCountintPrivate—
0x00640x04unreflected bytes to end of PrefabSpawner
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 5

SignatureFlagsNativeParams
void Spawn()Public0x00
void ResetSpawnCount()Public0x00
int get_SpawnedCount()Public+1 flags0x04
Vector3 GetRandomLocalOffset()Private0x0C
void .ctor()Public+1 flags0x00