| bool get_HasInstance() | PublicStatic+1 flags | | 0x01 |
| MMPlaylist get_Current() | PublicStatic+1 flags | | 0x08 |
| MMPlaylist get_Instance() | PublicStatic+1 flags | | 0x08 |
| void Awake() | 3 flags | | 0x00 |
| void InitializeSingleton() | 3 flags | | 0x00 |
| void Start() | 3 flags | | 0x00 |
| void Initialization() | 3 flags | | 0x00 |
| void ChangePlaylistState(const PlaylistStates& newState) | 3 flags | | 0x04 |
| void PlayFirstSong() | 3 flags | | 0x00 |
| IEnumerator PlaySong(int index) | 3 flags | | 0x08 |
| IEnumerator Fade(int index, float duration, float initialVolume, float endVolume, bool stopAtTheEnd) | 3 flags | | 0x08 |
| int PickNextIndex() | 3 flags | | 0x04 |
| int PickPreviousIndex() | 3 flags | | 0x04 |
| void Play() | Public+2 flags | | 0x00 |
| void PlayAtIndex(int songIndex) | Public+2 flags | | 0x04 |
| void QueueSongAtIndex(int songIndex) | Public+2 flags | | 0x04 |
| void Pause() | Public+2 flags | | 0x00 |
| void Stop() | Public+2 flags | | 0x00 |
| void SetLoop(bool loop) | Public+2 flags | | 0x01 |
| void PlayNextSong() | Public+2 flags | | 0x00 |
| void PlayPreviousSong() | Public+2 flags | | 0x00 |
| void PlayTargetSong() | 3 flags | | 0x00 |
| void QueueTargetSong() | 3 flags | | 0x00 |
| void SetLoopTargetSong() | 3 flags | | 0x00 |
| void StopLoopTargetSong() | 3 flags | | 0x00 |
| void OnPlayEvent(int channel) | 3 flags | | 0x04 |
| void OnPauseEvent(int channel) | 3 flags | | 0x04 |
| void OnStopEvent(int channel) | 3 flags | | 0x04 |
| void OnPlayNextEvent(int channel) | 3 flags | | 0x04 |
| void OnPlayPreviousEvent(int channel) | 3 flags | | 0x04 |
| void OnPlayIndexEvent(int channel, int index) | 3 flags | | 0x04 |
| void OnMMPlaylistVolumeMultiplierEvent(int channel, float newVolumeMultiplier, bool applyVolumeMultiplierInstantly) | 3 flags | | 0x04 |
| void OnEnable() | 3 flags | | 0x00 |
| void OnDisable() | 3 flags | | 0x00 |
| void OnValidate() | 3 flags | | 0x00 |
| void OnApplicationPause(bool pauseStatus) | 3 flags | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |