| void .ctor(object object, long method) | Public+1 flags | | 0x08 |
| void Invoke(float duration, bool lockXAxis, bool lockYAxis, bool lockZAxis, const UpwardVectors& upwardVector, const LookAtTargetModes& lookAtTargetMode, Transform lookAtTarget, const Vector3& lookAtTargetWorldPosition, const Vector3& lookAtDirection, Transform transformToRotate, MMTweenType lookAtTween, bool useRange, float rangeDistance, bool useRangeFalloff, AnimationCurve rangeFalloff, const Vector2& remapRangeFalloff, const Vector3& rangePosition, float feedbacksIntensity, MMChannelData channelData, bool resetShakerValuesAfterShake, bool resetTargetValuesAfterShake, bool forwardDirection, const TimescaleModes& timescaleMode, bool stop) | Public+2 flags | | 0x0C |
| IAsyncResult BeginInvoke(float duration, bool lockXAxis, bool lockYAxis, bool lockZAxis, const UpwardVectors& upwardVector, const LookAtTargetModes& lookAtTargetMode, Transform lookAtTarget, const Vector3& lookAtTargetWorldPosition, const Vector3& lookAtDirection, Transform transformToRotate, MMTweenType lookAtTween, bool useRange, float rangeDistance, bool useRangeFalloff, AnimationCurve rangeFalloff, const Vector2& remapRangeFalloff, const Vector3& rangePosition, float feedbacksIntensity, MMChannelData channelData, bool resetShakerValuesAfterShake, bool resetTargetValuesAfterShake, bool forwardDirection, const TimescaleModes& timescaleMode, bool stop, AsyncCallback callback, object object) | Public+2 flags | | 0x0C |
| void EndInvoke(IAsyncResult result) | Public+2 flags | | 0x08 |