0x00x0078
Members 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | trigger | Trigger | Private | — | |
| 0x04 | phaseFilter | PhaseFilter | Private | — | |
| 0x04 | exitPhaseFilter | ExitPhaseFilter | Private | — | |
| 0x01 | treatReturnToMainMenuAsMissionChange | bool | Private | — | |
| 0x002D | 0x03 | padding / unreflected | |||
| 0x08 | root | GameObject | Private | — | |
| 0x04 | targetSelection | TargetSelection | Private | — | |
| 0x01 | recursiveChildren | bool | Private | — | |
| 0x01 | includeInactiveChildren | bool | Private | — | |
| 0x01 | skipChildrenWithReaction | bool | Private | — | |
| 0x003F | 0x01 | padding / unreflected | |||
| 0x04 | action | ActionType | Private | — | |
| 0x01 | runOnce | bool | Private | — | |
| 0x01 | ignoreFirstTrigger | bool | Private | — | |
| 0x0046 | 0x02 | padding / unreflected | |||
| 0x08 | onTriggered | UnityEvent | Private | — | |
| 0x08 | onBeforeEach | GameObjectEvent | Private | — | |
| 0x08 | onAfterEach | GameObjectEvent | Private | — | |
| 0x08 | onCompleted | UnityEvent | Private | — | |
| 0x01 | verbose | bool | Private | — | |
| 0x01 | subscribed | bool | Private | — | |
| 0x01 | hasRun | bool | Private | — | |
| 0x01 | hasIgnoredFirst | bool | Private | — | |
| 0x006C | 0x04 | padding / unreflected | |||
| 0x08 | subscribeRetryRoutine | Coroutine | Private | — | |
| — | 0x04 | MainMenuSentinelIndex | int | PrivateStatic+1 flags | -1 |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | kInstanceID_None | int | PrivateStatic+1 flags | 8 |
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+2 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 22
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Reset() | Private | 0x00 | |
| void Awake() | Private | 0x00 | |
| void OnEnable() | Private | 0x00 | |
| void OnDisable() | Private | 0x00 | |
| void TrySubscribeOrRetry() | Private | 0x00 | |
| IEnumerator RetrySubscribeRoutine() | Private | 0x08 | |
| void StopRetry() | Private | 0x00 | |
| void Subscribe() | Private | 0x00 | |
| void Unsubscribe() | Private | 0x00 | |
| void HandleMissionEvent(MissionGraph fromIndex, MissionGraph toIndex) | Private | 0x08 | |
| void HandleMainMenuLoading(const string& sceneName) | Private | 0x08 | |
| void HandleMainMenuLoaded(const string& sceneName) | Private | 0x08 | |
| void HandlePhaseChanged(const GamePhase& prev, const GamePhase& next) | Private | 0x04 | |
| void HandleTriggerInternal(MissionGraph fromIndex, MissionGraph toIndex, bool isMainMenuTransition) | Private | 0x08 | |
| List<UnityEngine.GameObject> BuildTargetList() | Private | 0x08 | |
| void CollectChildren(Transform rootTransform, List<UnityEngine.GameObject> results) | Private | 0x08 | |
| void ExecuteAction(GameObject obj) | Private | 0x08 | |
| void SafeInvoke(UnityEvent evt, const string& label) | PrivateStatic | 0x08 | |
| void SafeInvoke(GameObjectEvent evt, const string& label, GameObject arg) | PrivateStatic | 0x08 | |
| string SafeName(GameObject go) | PrivateStatic | 0x08 | |
| void TestTriggerNow() | Private | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 |