| void .ctor() | Public+1 flags | | 0x00 |
| void <GetServerList>b__0() | 1 flags | | 0x00 |
| void <GetServerList>b__1(List<Heathen.SteamworksIntegration.GameServerData> r, bool e) | 1 flags | | 0x08 |
| void <GetServerList>b__2(List<Heathen.SteamworksIntegration.GameServerData> r, bool e) | 1 flags | | 0x08 |
| void <GetServerList>b__3(List<Heathen.SteamworksIntegration.GameServerData> r, bool e) | 1 flags | | 0x08 |
| void <GetServerList>b__4(List<Heathen.SteamworksIntegration.GameServerData> r, bool e) | 1 flags | | 0x08 |
| void <GetServerList>b__5(List<Heathen.SteamworksIntegration.GameServerData> r, bool e) | 1 flags | | 0x08 |
| void <GetServerList>b__6(List<Heathen.SteamworksIntegration.GameServerData> r, bool e) | 1 flags | | 0x08 |