| void GetAllFavorites() | Public | | 0x00 |
| void GetAllFriends() | Public | | 0x00 |
| void GetAllHistory() | Public | | 0x00 |
| void GetAllInternet() | Public | | 0x00 |
| void GetAllLan() | Public | | 0x00 |
| void GetAllSpectator() | Public | | 0x00 |
| void GetFavorites(Filter filter) | Public | | 0x08 |
| void GetFriends(Filter filter) | Public | | 0x08 |
| void GetHistory(Filter filter) | Public | | 0x08 |
| void GetInternet(Filter filter) | Public | | 0x08 |
| void GetLan(Filter filter) | Public | | 0x08 |
| void GetSpectator(Filter filter) | Public | | 0x08 |
| void GetServerList(const GameServerSearchType& type, Action<System.Collections.Generic.List<Heathen.SteamworksIntegration.GameServerData> callback, Filter filter) | Public | | 0x08 |
| void GetServerList(const AppId_t& appId, const GameServerSearchType& type, Action<System.Collections.Generic.List<Heathen.SteamworksIntegration.GameServerData> callback, Filter filter) | Public | | 0x08 |
| void PingServer(const string& ipAddress, ushort port, Action<Heathen.SteamworksIntegration.GameServerData callback) | Public | | 0x08 |
| void PingServer(uint ipAddress, ushort port, Action<Heathen.SteamworksIntegration.GameServerData callback) | Public | | 0x08 |
| void PingServer(const servernetadr_t& address, Action<Heathen.SteamworksIntegration.GameServerData callback) | Public | | 0x08 |
| void PingServer(GameServerData entry, Action<Heathen.SteamworksIntegration.GameServerData callback) | Public | | 0x08 |
| void PlayerDetails(GameServerData entry, Action<Heathen.SteamworksIntegration.GameServerData callback) | Public | | 0x08 |
| void ServerRules(GameServerData entry, Action<Heathen.SteamworksIntegration.GameServerData callback) | Public | | 0x08 |
| void OnDestroy() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |