| ComputeBuffer get_ComputeBuffer() | Public+1 flags | | 0x08 |
| GraphicsBuffer get_GraphicsBuffer() | Public+1 flags | | 0x08 |
| int get_Count() | Public+1 flags | | 0x04 |
| Vector2Int get_Resolution() | Public+1 flags | | 0x08 |
| bool get_IsCreated() | Public+1 flags | | 0x01 |
| void .ctor(const BufferType& bufferType, int stride, int countScale, const ComputeBufferType& computeBufferType, const Target& graphicsBufferType, bool avoidDownscale) | Public+1 flags | | 0x04 |
| void ReAllocIfNeeded(const Vector2Int& newResolution) | Public | | 0x08 |
| void SetBuffer(ComputeShader shader, const string& name, int kernelIndex) | Public | | 0x08 |
| void Release() | Public | | 0x00 |