| void DebugPrint(const DebugType& type, const string& msg) | PublicStatic | | 0x08 |
| ComputeShader LoadComputeShader(const string& shaderName) | PublicStatic | | 0x08 |
| RayTracingShader LoadRayTracingShader(const string& shaderName) | PublicStatic | | 0x08 |
| bool ContainsOnOfElement(const string& str, const string[]& elements) | PublicStatic | | 0x08 |
| uint8 NextEnum(const uint8& src) | PublicStatic | | 0x00 |
| float Clamp(float value, Type type, const string& nameOfField) | PublicStatic | | 0x08 |
| int Clamp(int value, Type type, const string& nameOfField) | PublicStatic | | 0x08 |
| void HRelease(ComputeBuffer computeBuffer) | PublicStatic | | 0x08 |
| void HRelease(CommandBuffer commandBuffer) | PublicStatic | | 0x08 |
| void HRelease(GraphicsBuffer graphicsBuffer) | PublicStatic | | 0x08 |
| void HRelease(HDynamicBuffer hDynamicBuffer) | PublicStatic | | 0x08 |
| void HRelease(RayTracingAccelerationStructure rayTracingAccelerationStructure) | PublicStatic | | 0x08 |