Zdexby TheHolyOneZ
36,909 classes
Class

FreeCameraController

: MonoBehaviour : Behaviour : Component : Object : Object
FreeCameraController, Assembly-CSharp 0x0158 (344 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0158

Members 55

OffsetSizeNameTypeFlagsDefault
0x08controlledTransformTransformPrivate—
0x08freeCamVisualRigGameObjectPrivate—
0x08gameplayCameraRigGameObjectPrivate—
0x01matchGameplayPoseOnActivateboolPrivate—
0x00390x07padding / unreflected
0x08gameplayPoseSourceTransformPrivate—
0x08moveActionsList<UnityEngine.InputSystem.InputActionReference>Public—
0x08lookActionsList<UnityEngine.InputSystem.InputActionReference>Public—
0x08elevateActionsList<UnityEngine.InputSystem.InputActionReference>Public—
0x08toggleFreeCamActionsList<UnityEngine.InputSystem.InputActionReference>Public—
0x04activateHoldDurationfloatPublic—
0x04moveSpeedfloatPublic—
0x04accelerationTimefloatPublic—
0x04decelerationTimefloatPublic—
0x01normalizeDiagonalboolPublic—
0x01forwardUsesFullLookDirectionboolPublic—
0x007A0x02padding / unreflected
0x04moveDeadzonefloatPublic—
0x04baseLookSensitivityfloatPublic—
0x04lookSmoothingTimefloatPublic—
0x01invertXboolPublic—
0x01invertYboolPublic—
0x008A0x02padding / unreflected
0x08pitchClampVector2Public—
0x04lookDeadzonefloatPublic—
0x01startActiveboolPublic—
0x00990x07padding / unreflected
0x08playerControllerFirstPersonControllerPublic—
0x08playerInputPlayerInputPublic—
0x01switchActionMapsboolPublic—
0x00B10x07padding / unreflected
0x08gameplayActionMapNamestringPublic—
0x08freeCamActionMapNamestringPublic—
0x08dynamicCursorManagerDynamicCursorManagerPrivate—
0x01autoSwitchCursorModesboolPrivate—
0x00D10x03padding / unreflected
0x04freeCamPresentationModePresentationModePrivate—
0x04gameplayPresentationModePresentationModePrivate—
0x01delegateSystemCursorToDynamicManagerboolPrivate—
0x01refreshDynamicCursorAfterModeSwitchboolPrivate—
0x00DE0x02padding / unreflected
0x08cursorUIRootGameObjectPrivate—
0x08zoomActionsList<UnityEngine.InputSystem.InputActionReference>Public—
0x04zoomSensitivityfloatPublic—
0x08orbitDistanceLimitsVector2Public—
0x01invertZoomboolPublic—
0x00FD0x03padding / unreflected
0x04zoomSmoothingTimefloatPublic—
0x04zoomDeadzonefloatPublic—
0x08onFreeCamActivatedUnityEventPublic—
0x08onFreeCamDeactivatedUnityEventPublic—
0x01_isActiveboolPrivate—
0x01190x03padding / unreflected
0x0C_velocityVector3Private—
0x04_yawDegfloatPrivate—
0x04_pitchDegfloatPrivate—
0x08_smoothedLookVector2Private—
0x01_cachedCursorUIWasActiveboolPrivate—
0x01_toggleHeldboolPrivate—
0x013A0x02padding / unreflected
0x04_holdTimerfloatPrivate—
0x01_hasOrbitPivotboolPrivate—
0x01410x03padding / unreflected
0x0C_orbitPivotVector3Private—
0x04_orbitDistancefloatPrivate—
0x04_smoothedZoomfloatPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 18

SignatureFlagsNativeParams
void Awake()Private0x00
void OnEnable()Private0x00
void OnDisable()Private0x00
void Start()Private0x00
void Update()Private0x00
void OnToggleStarted(const CallbackContext& ctx)Private0x10
void OnToggleCanceled(const CallbackContext& ctx)Private0x10
void OnTogglePerformed(const CallbackContext& ctx)Private0x10
void ActivateFreeCam()Public0x00
void DeactivateFreeCam()Public0x00
void SetFreeCamActive(bool active, bool invokeEvents)Private0x01
void EnableActions(List<UnityEngine.InputSystem.InputActionReference> actions)PrivateStatic0x08
Vector2 SmoothDelta(const Vector2& rawDelta, float dt, float timeConst, ref Vector2& state)PrivateStatic0x08
float SmoothScalar(float raw, float dt, float timeConst, ref float& state)PrivateStatic0x04
float Wrap180(float angle)PrivateStatic0x04
Vector2 SumVector2(List<UnityEngine.InputSystem.InputActionReference> actions)PrivateStatic0x08
float SumAxis(List<UnityEngine.InputSystem.InputActionReference> actions)PrivateStatic0x08
void .ctor()Public+1 flags0x00