| void .ctor() | Public+1 flags | | 0x00 |
| void add_Enter(EventHandler<FMODUnity.FMODEventPlayableBehavior.EventArgs> value) | PublicStatic+1 flags | | 0x08 |
| void remove_Enter(EventHandler<FMODUnity.FMODEventPlayableBehavior.EventArgs> value) | PublicStatic+1 flags | | 0x08 |
| void add_Exit(EventHandler<FMODUnity.FMODEventPlayableBehavior.EventArgs> value) | PublicStatic+1 flags | | 0x08 |
| void remove_Exit(EventHandler<FMODUnity.FMODEventPlayableBehavior.EventArgs> value) | PublicStatic+1 flags | | 0x08 |
| void add_GraphStop(EventHandler<FMODUnity.FMODEventPlayableBehavior.EventArgs> value) | PublicStatic+1 flags | | 0x08 |
| void remove_GraphStop(EventHandler<FMODUnity.FMODEventPlayableBehavior.EventArgs> value) | PublicStatic+1 flags | | 0x08 |
| float get_ClipStartTime() | Public+1 flags | | 0x04 |
| void set_ClipStartTime(float value) | Private+1 flags | | 0x04 |
| float get_CurrentVolume() | Public+1 flags | | 0x04 |
| void set_CurrentVolume(float value) | Private+1 flags | | 0x04 |
| void PlayEvent() | 1 flags | | 0x00 |
| void OnEnter() | 3 flags | | 0x00 |
| void OnExit() | 3 flags | | 0x00 |
| void ProcessFrame(const Playable& playable, const FrameData& info, object playerData) | Public+1 flags | | 0x40 |
| void UpdateBehavior(float time, float volume) | Public | | 0x04 |
| void OnGraphStop(const Playable& playable) | Public+1 flags | | 0x10 |