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15 enums in Unity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugFullScreenModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugLightingFeatureFlagsUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugLightingModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugMaterialModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugMaterialValidationModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugMipInfoModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugMipMapModeTerrainTextureUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugMipMapStatusModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugOverdrawModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugPostProcessingModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugSceneOverrideModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugValidationModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- DebugVertexAttributeModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- HDRDebugModeUnity.RenderPipeline.Universal.ShaderLibrary.dll
- PixelValidationChannelsUnity.RenderPipeline.Universal.ShaderLibrary.dll
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Members with offsets, functions with parameters, inheritance and cross-references appear here. Every view has a permalink.
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