Enum PixelValidationChannels Path C++ Link UnityEngine.Rendering.Universal.PixelValidationChannels, Unity.RenderPipeline.Universal.ShaderLibrary underlying int32 Unity.RenderPipeline.Universal.ShaderLibrary.dll Values 5 NameValueHex RGB00x00R10x01G20x02B30x03A40x04 Used by 1types with a member, parameter or interface of this type DebugDisplaySettingsRendering // UnityEngine.Rendering.Universal.PixelValidationChannels, Unity.RenderPipeline.Universal.ShaderLibrary enum class PixelValidationChannels : int32 { RGB = 0, R = 1, G = 2, B = 3, A = 4, };