Zdexby TheHolyOneZ
44,741 classes
Class

<>c

: Object
ScheduleOne.Vehicles.LandVehicle.<>c, Assembly-CSharp 0x0010 (16 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0010

Members 10

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__89_0Func<ScheduleOne.Vehicles.VehicleSeatPublicStatic—
0x08<>9__106_0Func<ScheduleOne.Vehicles.VehicleSeatPublicStatic—
0x08<>9__106_1Func<ScheduleOne.Vehicles.VehicleSeatPublicStatic—
0x08<>9__249_0Func<ScheduleOne.Vehicles.VehicleSeatPublicStatic—
0x08<>9__263_0Func<ScheduleOne.NPCs.NPCPublicStatic—
0x08<>9__264_0Func<ScheduleOne.NPCs.NPCPublicStatic—
0x08<>9__287_0Func<System.SinglePublicStatic—
0x08<>9__287_1Func<System.SinglePublicStatic—
0x08<>9__287_2Func<System.SinglePublicStatic—

Functions 11

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
bool <get_CurrentPlayerOccupancy>b__89_0(VehicleSeat s)1 flags0x08
bool <get_OccupantPlayers>b__106_0(VehicleSeat s)1 flags0x08
Player <get_OccupantPlayers>b__106_1(VehicleSeat s)1 flags0x08
bool <SetSeatOccupant>b__249_0(VehicleSeat s)1 flags0x08
bool <AddNPCOccupant>b__263_0(NPC x)1 flags0x08
bool <RemoveNPCOccupant>b__264_0(NPC x)1 flags0x08
float <.ctor>b__287_0(float a, float b)1 flags0x04
float <.ctor>b__287_1(float a, float b)1 flags0x04
float <.ctor>b__287_2(float a, float c)1 flags0x04