| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool <get_CurrentPlayerOccupancy>b__89_0(VehicleSeat s) | 1 flags | | 0x08 |
| bool <get_OccupantPlayers>b__106_0(VehicleSeat s) | 1 flags | | 0x08 |
| Player <get_OccupantPlayers>b__106_1(VehicleSeat s) | 1 flags | | 0x08 |
| bool <SetSeatOccupant>b__249_0(VehicleSeat s) | 1 flags | | 0x08 |
| bool <AddNPCOccupant>b__263_0(NPC x) | 1 flags | | 0x08 |
| bool <RemoveNPCOccupant>b__264_0(NPC x) | 1 flags | | 0x08 |
| float <.ctor>b__287_0(float a, float b) | 1 flags | | 0x04 |
| float <.ctor>b__287_1(float a, float b) | 1 flags | | 0x04 |
| float <.ctor>b__287_2(float a, float c) | 1 flags | | 0x04 |