Zdexby TheHolyOneZ
44,741 classes
Class

PlayerManager

: Singleton`1 : MonoBehaviour : Behaviour : Component : Object : Object
ScheduleOne.PlayerScripts.PlayerManager, Assembly-CSharp 0x0068 (104 B) inherited 0x0028 Assembly-CSharp.dll
0x00x0068

Members 9

OffsetSizeNameTypeFlagsDefault
0x08loaderPlayersLoaderPrivate—
0x08<LocalExtraFiles>k__BackingFieldList<System.String>Private—
0x08<LocalExtraFolders>k__BackingFieldList<System.String>Private—
0x01<HasChanged>k__BackingFieldboolPrivate—
0x00410x03padding / unreflected
0x04<LoadOrder>k__BackingFieldintPrivate+1 flags—
0x08loadedPlayerDataList<ScheduleOne.Persistence.Datas.PlayerData>1 flags—
0x08loadedPlayerDataPathsList<System.String>1 flags—
0x08loadedPlayerFileNamesList<System.String>1 flags—
0x08PlayerRecoverySurfaceNavMeshSurfacePublic—
Inherited from Singleton`1 2
OffsetSizeNameTypeFlagsDefault
0x08instancePlayerManagerPrivateStatic—
0x00080x18padding / unreflected
0x01Destroyedbool1 flags—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 29

SignatureFlagsNativeParams
string get_SaveFolderName()PublicFinal+3 flags0x08
string get_SaveFileName()PublicFinal+3 flags0x08
Loader get_Loader()PublicFinal+3 flags0x08
bool get_ShouldSaveUnderFolder()PublicFinal+3 flags0x01
List<System.String> get_LocalExtraFiles()PublicFinal+3 flags0x08
void set_LocalExtraFiles(List<System.String> value)PublicFinal+3 flags0x08
List<System.String> get_LocalExtraFolders()PublicFinal+3 flags0x08
void set_LocalExtraFolders(List<System.String> value)PublicFinal+3 flags0x08
bool get_HasChanged()PublicFinal+3 flags0x01
void set_HasChanged(bool value)PublicFinal+3 flags0x01
int get_LoadOrder()PublicFinal+3 flags0x04
List<ScheduleOne.PlayerScripts.Player> get_PlayerList()PrivateStatic+1 flags0x08
void Awake()2 flags0x00
void InitializeSaveable()Public+2 flags0x00
string GetSaveString()Public+2 flags0x08
List<System.String> WriteData(const string& parentFolderPath)Public+2 flags0x08
void SavePlayer(Player player)Public0x08
void LoadPlayer(PlayerData data, const string& containerPath)Public0x08
void AllPlayerFilesLoaded()Public0x00
bool TryGetPlayerData(const string& playerCode, ref PlayerData& data, ref string& inventoryString, ref string& appearanceString, ref string& clothingString, ref VariableData[]& variables)Public0x08
Player GetPlayer(NetworkConnection conn)PublicStatic0x08
Player GetRandomPlayer(bool excludeArrestedOrDead, bool excludeSleeping)PublicStatic0x08
Player GetPlayer(const string& playerCode)PublicStatic0x08
Player GetPlayerByName(const string& playerName)PublicStatic0x08
Player GetClosestPlayer(const Vector3& point, ref float& distance, List<ScheduleOne.PlayerScripts.Player> exclude)PublicStatic0x0C
Player GetClosestPlayer(const Vector3& point, ref float& distance, Player exclude)PublicStatic0x0C
Player GetClosestPlayerSqr(const Vector3& point, ref float& sqrDistance, List<ScheduleOne.PlayerScripts.Player> exclude)PublicStatic0x0C
bool AreAllPlayersReadyToSleep()PublicStatic0x01
void .ctor()Public+1 flags0x00

Used by 1

types with a member, parameter or interface of this type