| int get_agentTypeID() | Public+1 flags | | 0x04 |
| void set_agentTypeID(int value) | Public+1 flags | | 0x04 |
| CollectObjects get_collectObjects() | Public+1 flags | | 0x04 |
| void set_collectObjects(const CollectObjects& value) | Public+1 flags | | 0x04 |
| Vector3 get_size() | Public+1 flags | | 0x0C |
| void set_size(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_center() | Public+1 flags | | 0x0C |
| void set_center(const Vector3& value) | Public+1 flags | | 0x0C |
| LayerMask get_layerMask() | Public+1 flags | | 0x04 |
| void set_layerMask(const LayerMask& value) | Public+1 flags | | 0x04 |
| NavMeshCollectGeometry get_useGeometry() | Public+1 flags | | 0x04 |
| void set_useGeometry(const NavMeshCollectGeometry& value) | Public+1 flags | | 0x04 |
| int get_defaultArea() | Public+1 flags | | 0x04 |
| void set_defaultArea(int value) | Public+1 flags | | 0x04 |
| bool get_ignoreNavMeshAgent() | Public+1 flags | | 0x01 |
| void set_ignoreNavMeshAgent(bool value) | Public+1 flags | | 0x01 |
| bool get_ignoreNavMeshObstacle() | Public+1 flags | | 0x01 |
| void set_ignoreNavMeshObstacle(bool value) | Public+1 flags | | 0x01 |
| bool get_overrideTileSize() | Public+1 flags | | 0x01 |
| void set_overrideTileSize(bool value) | Public+1 flags | | 0x01 |
| int get_tileSize() | Public+1 flags | | 0x04 |
| void set_tileSize(int value) | Public+1 flags | | 0x04 |
| bool get_overrideVoxelSize() | Public+1 flags | | 0x01 |
| void set_overrideVoxelSize(bool value) | Public+1 flags | | 0x01 |
| float get_voxelSize() | Public+1 flags | | 0x04 |
| void set_voxelSize(float value) | Public+1 flags | | 0x04 |
| float get_minRegionArea() | Public+1 flags | | 0x04 |
| void set_minRegionArea(float value) | Public+1 flags | | 0x04 |
| bool get_buildHeightMesh() | Public+1 flags | | 0x01 |
| void set_buildHeightMesh(bool value) | Public+1 flags | | 0x01 |
| NavMeshData get_navMeshData() | Public+1 flags | | 0x08 |
| void set_navMeshData(NavMeshData value) | Public+1 flags | | 0x08 |
| NavMeshDataInstance get_navMeshDataInstance() | 2 flags | | 0x04 |
| List<Unity.AI.Navigation.NavMeshSurface> get_activeSurfaces() | PublicStatic+1 flags | | 0x08 |
| Bounds GetInflatedBounds() | Private | | 0x18 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void AddData() | Public | | 0x00 |
| void RemoveData() | Public | | 0x00 |
| NavMeshBuildSettings GetBuildSettings() | Public | | 0x40 |
| void BuildNavMesh() | Public | | 0x00 |
| AsyncOperation UpdateNavMesh(NavMeshData data) | Public | | 0x08 |
| void Register(NavMeshSurface surface) | PrivateStatic | | 0x08 |
| void Unregister(NavMeshSurface surface) | PrivateStatic | | 0x08 |
| void UpdateActive() | PrivateStatic | | 0x00 |
| void AppendModifierVolumes(ref List<UnityEngine.AI.NavMeshBuildSource>& sources) | Private | | 0x08 |
| List<UnityEngine.AI.NavMeshBuildSource> CollectSources() | Private | | 0x08 |
| Vector3 Abs(const Vector3& v) | PrivateStatic | | 0x0C |
| Bounds GetWorldBounds(const Matrix4x4& mat, const Bounds& bounds) | PrivateStatic | | 0x40 |
| Bounds CalculateWorldBounds(List<UnityEngine.AI.NavMeshBuildSource> sources) | Private | | 0x18 |
| bool HasTransformChanged() | Private | | 0x01 |
| void UpdateDataIfTransformChanged() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |