Zdexby TheHolyOneZ
44,741 classes
Class

HitPoint

: Object
RootMotion.FinalIK.HitReaction.HitPoint, RootMotion 0x0048 (72 B) inherited 0x0010 RootMotion.dll
0x00x0048

Members 9

OffsetSizeNameTypeFlagsDefault
0x08namestringPublic—
0x08colliderColliderPublic—
0x04crossFadeTimefloatPrivate—
0x04<crossFader>k__BackingFieldfloatPrivate—
0x04<timer>k__BackingFieldfloatPrivate—
0x0C<force>k__BackingFieldVector3Private—
0x04lengthfloatPrivate—
0x04crossFadeSpeedfloatPrivate—
0x04lastTimefloatPrivate—
0x00440x04unreflected bytes to end of HitPoint

Functions 13

SignatureFlagsNativeParams
bool get_inProgress()Public+1 flags0x01
float get_crossFader()2 flags0x04
void set_crossFader(float value)Private+1 flags0x04
float get_timer()2 flags0x04
void set_timer(float value)Private+1 flags0x04
Vector3 get_force()2 flags0x0C
void set_force(const Vector3& value)Private+1 flags0x0C
void Hit(const Vector3& force, const Vector3& point)Public+2 flags0x0C
void Apply(IKSolverFullBodyBiped solver, float weight)Public0x08
float GetLength()4 flags0x04
void CrossFadeStart()4 flags0x00
void OnApply(IKSolverFullBodyBiped solver, float weight)4 flags—0x08
void .ctor()2 flags0x00

Subclasses 2