| void OpenUserManual() | Private | | 0x00 |
| void OpenScriptReference() | Private | | 0x00 |
| void SupportGroup() | Private | | 0x00 |
| void ASThread() | Private | | 0x00 |
| float GetIKPositionWeight(const AvatarIKGoal& goal) | Public | | 0x04 |
| float GetIKRotationWeight(const AvatarIKGoal& goal) | Public | | 0x04 |
| void SetIKPositionWeight(const AvatarIKGoal& goal, float weight) | Public | | 0x04 |
| void SetIKRotationWeight(const AvatarIKGoal& goal, float weight) | Public | | 0x04 |
| void SetIKPosition(const AvatarIKGoal& goal, const Vector3& IKPosition) | Public | | 0x0C |
| void SetIKRotation(const AvatarIKGoal& goal, const Quaternion& IKRotation) | Public | | 0x10 |
| Vector3 GetIKPosition(const AvatarIKGoal& goal) | Public | | 0x0C |
| Quaternion GetIKRotation(const AvatarIKGoal& goal) | Public | | 0x10 |
| void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight, float clampWeightHead, float clampWeightEyes) | Public | | 0x04 |
| void SetLookAtPosition(const Vector3& lookAtPosition) | Public | | 0x0C |
| void SetSpinePosition(const Vector3& spinePosition) | Public | | 0x0C |
| void SetSpineWeight(float weight) | Public | | 0x04 |
| IKSolverLimb GetGoalIK(const AvatarIKGoal& goal) | Public | | 0x08 |
| void InitiateBipedIK() | Public | | 0x00 |
| void UpdateBipedIK() | Public | | 0x00 |
| void SetToDefaults() | Public | | 0x00 |
| void FixTransforms() | 2 flags | | 0x00 |
| void InitiateSolver() | 2 flags | | 0x00 |
| void UpdateSolver() | 2 flags | | 0x00 |
| void LogWarning(const string& message) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |