| RVOQuadtree get_Quadtree() | Public+1 flags | | 0x08 |
| void set_Quadtree(RVOQuadtree value) | Private+1 flags | | 0x08 |
| float get_DeltaTime() | Public+1 flags | | 0x04 |
| bool get_Multithreading() | Public+1 flags | | 0x01 |
| float get_DesiredDeltaTime() | Public+1 flags | | 0x04 |
| void set_DesiredDeltaTime(float value) | Public+1 flags | | 0x04 |
| List<Pathfinding.RVO.Sampled.Agent> GetAgents() | Public | | 0x08 |
| List<Pathfinding.RVO.ObstacleVertex> GetObstacles() | Public | | 0x08 |
| void .ctor(int workers, bool doubleBuffering, const MovementPlane& movementPlane) | Public+1 flags | | 0x04 |
| void ClearAgents() | Public | | 0x00 |
| void OnDestroy() | Public | | 0x00 |
| IAgent AddAgent(IAgent agent) | Public | | 0x08 |
| IAgent AddAgent(const Vector3& position) | Public | | 0x0C |
| IAgent AddAgent(const Vector2& position, float elevationCoordinate) | Public | | 0x08 |
| void RemoveAgent(IAgent agent) | Public | | 0x08 |
| ObstacleVertex AddObstacle(ObstacleVertex v) | Public | | 0x08 |
| ObstacleVertex AddObstacle(const Vector3[]& vertices, float height, bool cycle) | Public | | 0x08 |
| ObstacleVertex AddObstacle(const Vector3[]& vertices, float height, const Matrix4x4& matrix, const RVOLayer& layer, bool cycle) | Public | | 0x40 |
| ObstacleVertex AddObstacle(const Vector3& a, const Vector3& b, float height) | Public | | 0x0C |
| void UpdateObstacle(ObstacleVertex obstacle, const Vector3[]& vertices, const Matrix4x4& matrix) | Public | | 0x40 |
| void ScheduleCleanObstacles() | Private | | 0x00 |
| void CleanObstacles() | Private | | 0x00 |
| void RemoveObstacle(ObstacleVertex v) | Public | | 0x08 |
| void UpdateObstacles() | Public | | 0x00 |
| void BuildQuadtree() | Private | | 0x00 |
| void BlockUntilSimulationStepIsDone() | Private | | 0x00 |
| void PreCalculation() | Private | | 0x00 |
| void CleanAndUpdateObstaclesIfNecessary() | Private | | 0x00 |
| void Update() | Public | | 0x00 |