| float get_radius() | Public+1 flags | | 0x04 |
| void set_radius(float value) | Public+1 flags | | 0x04 |
| float get_height() | Public+1 flags | | 0x04 |
| void set_height(float value) | Public+1 flags | | 0x04 |
| float get_center() | Public+1 flags | | 0x04 |
| void set_center(float value) | Public+1 flags | | 0x04 |
| LayerMask get_mask() | Public+1 flags | | 0x04 |
| void set_mask(const LayerMask& value) | Public+1 flags | | 0x04 |
| bool get_enableRotation() | Public+1 flags | | 0x01 |
| void set_enableRotation(bool value) | Public+1 flags | | 0x01 |
| float get_rotationSpeed() | Public+1 flags | | 0x04 |
| void set_rotationSpeed(float value) | Public+1 flags | | 0x04 |
| float get_maxSpeed() | Public+1 flags | | 0x04 |
| void set_maxSpeed(float value) | Public+1 flags | | 0x04 |
| MovementPlane get_movementPlane() | Public+1 flags | | 0x04 |
| IAgent get_rvoAgent() | Public+1 flags | | 0x08 |
| void set_rvoAgent(IAgent value) | Private+1 flags | | 0x08 |
| Simulator get_simulator() | Public+1 flags | | 0x08 |
| void set_simulator(Simulator value) | Private+1 flags | | 0x08 |
| IAstarAI get_ai() | 2 flags | | 0x08 |
| void set_ai(IAstarAI value) | 2 flags | | 0x08 |
| Vector3 get_position() | Public+1 flags | | 0x0C |
| Vector3 get_velocity() | Public+1 flags | | 0x0C |
| void set_velocity(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 CalculateMovementDelta(float deltaTime) | Public | | 0x0C |
| Vector3 CalculateMovementDelta(const Vector3& position, float deltaTime) | Public | | 0x0C |
| void SetCollisionNormal(const Vector3& normal) | Public | | 0x0C |
| void ForceSetVelocity(const Vector3& velocity) | Public | | 0x0C |
| Vector2 To2D(const Vector3& p) | Public | | 0x0C |
| Vector2 To2D(const Vector3& p, ref float& elevation) | Public | | 0x0C |
| Vector3 To3D(const Vector2& p, float elevationCoordinate) | Public | | 0x0C |
| void OnDisable() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void UpdateAgentProperties() | 1 flags | | 0x00 |
| void SetTarget(const Vector3& pos, float speed, float maxSpeed) | Public | | 0x0C |
| void Move(const Vector3& vel) | Public | | 0x0C |
| void Teleport(const Vector3& pos) | Public | | 0x0C |
| void OnDrawGizmos() | Private | | 0x00 |
| int OnUpgradeSerializedData(int version, bool unityThread) | 2 flags | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |