0x00x037D
Members 11
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | |
| 0x04 | Timeline_1_NewTrack_0_AD1A12034BC2A46C65E3E094F7378D83 | float | 4 flags | |
| 0x01 | Timeline_1__Direction_AD1A12034BC2A46C65E3E094F7378D83 | ETimelineDirection | 4 flags | |
| 0x0345 | 0x03 | padding / unreflected | ||
| 0x08 | Timeline_1 | UTimelineComponent* | 6 flags | |
| 0x04 | Timeline_0_NewTrack_0_C34FB0744E979B6896D4ECA4FA5966A8 | float | 4 flags | |
| 0x01 | Timeline_0__Direction_C34FB0744E979B6896D4ECA4FA5966A8 | ETimelineDirection | 4 flags | |
| 0x0355 | 0x03 | padding / unreflected | ||
| 0x08 | Timeline_0 | UTimelineComponent* | 6 flags | |
| 0x10 | text | FString | 5 flags | |
| 0x0C | Size | FVector | 7 flags | |
| 0x01 | dont_rotate | bool | 6 flags | |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | |
| 0x0086 | 0x02 | padding / unreflected | ||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | |
| 0x04 | InitialLifeSpan | float | 8 flags | |
| 0x04 | CustomTimeDilation | float | 7 flags | |
| 0x00C4 | 0x04 | padding / unreflected | ||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | |
| 0x08 | NetDriverName | FName | Protected+5 flags | |
| 0x01 | Role | ENetRole | Net+5 flags | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | |
| 0x04 | InputPriority | int32 | 6 flags | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | |
| 0x04 | NetTag | int32 | Transient+5 flags | |
| 0x04 | NetUpdateFrequency | float | 8 flags | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | |
| 0x04 | NetPriority | float | 8 flags | |
| 0x013C | 0x04 | padding / unreflected | ||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | |
| 0x0170 | 0x08 | padding / unreflected | ||
| 0x10 | Layers | TArray<FName> | 2 flags | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | |
| 0x10 | Tags | TArray<FName> | 5 flags | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | |
| 0x02A0 | 0x60 | padding / unreflected | ||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void Timeline_0__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_points(898);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_0__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_points(265);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_1__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_points(139);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_1__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_points(144);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_points(326);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_points(int32 EntryPoint)Script34 statements · 906 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000Aif (!(dont_rotate)) goto Label_0041;0x0018Label_0018:0x0018CallFunc_FinishSpawningActor_ReturnValue.K2_DestroyActor();0x003Cgoto Label_0387;0x0041Label_0041:0x0041Timeline_1.PlayFromStart();0x0061goto Label_0387;0x0066Label_0066:0x0066Timeline_0.Play();0x0086goto Label_0387;0x008Bgoto Label_0018;0x0090CallFunc_RLerp_ReturnValue = RLerp(FRotator(0, 0, 0), FRotator(0, 360, 0), Timeline_1_NewTrack_0_AD1A12034BC2A46C65E3E094F7378D83, false);0x00D0CallFunc_FinishSpawningActor_ReturnValue.K2_SetActorRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetActorRelativeRotation_SweepHitResult, false);0x0104goto Label_0387;0x0109CallFunc_FinishSpawningActor_ReturnValue.K2_AddActorWorldOffset(FVector(0, 0, 1), false, CallFunc_K2_AddActorWorldOffset_SweepHitResult, false);0x0141goto Label_0387;0x0146CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0162CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.1, 0.1, 0.1));0x01A1CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/ZText/Blueprints/BP_ZText.BP_ZText_C, CallFunc_MakeTransform_ReturnValue, 1, nullptr);0x01E1K2Node_MakeArray_Array = {text};0x01F5/Script/Engine.Default__KismetArrayLibrary.SetArrayPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(text), K2Node_MakeArray_Array);0x0234CallFunc_MakeLiteralByte_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.MakeLiteralByte(5);0x0268/Script/Engine.Default__KismetSystemLibrary.SetBytePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Font), CallFunc_MakeLiteralByte_ReturnValue);0x02A7/Script/Engine.Default__KismetSystemLibrary.SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(TextMaterial), /Game/ZText/Materials/MI_ZText_Gold.MI_ZText_Gold);0x02E6CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0302CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.1, 0.1, 0.1));0x0341CallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x037Dgoto Label_0066;0x0382goto Label_000A;0x0387Label_0387:0x0387return;0x0389// end of script | Final | 0x04 |