0x00x0340
Members 2
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | |
| 0x0086 | 0x02 | padding / unreflected | ||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | |
| 0x04 | InitialLifeSpan | float | 8 flags | |
| 0x04 | CustomTimeDilation | float | 7 flags | |
| 0x00C4 | 0x04 | padding / unreflected | ||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | |
| 0x08 | NetDriverName | FName | Protected+5 flags | |
| 0x01 | Role | ENetRole | Net+5 flags | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | |
| 0x04 | InputPriority | int32 | 6 flags | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | |
| 0x04 | NetTag | int32 | Transient+5 flags | |
| 0x04 | NetUpdateFrequency | float | 8 flags | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | |
| 0x04 | NetPriority | float | 8 flags | |
| 0x013C | 0x04 | padding / unreflected | ||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | |
| 0x0170 | 0x08 | padding / unreflected | ||
| 0x10 | Layers | TArray<FName> | 2 flags | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | |
| 0x10 | Tags | TArray<FName> | 5 flags | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | |
| 0x02A0 | 0x60 | padding / unreflected | ||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_wind_system(390);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void wind_change()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_wind_system(465);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_wind_system(int32 EntryPoint)Script32 statements · 1,146 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0.1f, 1f);0x0030CallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "wind_change", CallFunc_RandomFloatInRange_ReturnValue, false);0x007Agoto Label_0477;0x007FLabel_007F:0x007FCallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x00C2CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Script/Engine.WindDirectionalSource, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x0102CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0145CallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x0181goto Label_0477;0x0186CallFunc_K2_SetTimer_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "wind_change", 0.1f, false);0x01CCgoto Label_007F;0x01D1CallFunc_GetAllActorsOfClass_OutActors = {};0x01DC/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Script/Engine.WindDirectionalSource, CallFunc_GetAllActorsOfClass_OutActors);0x020FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x024ACallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x026Cif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0477;0x027ACallFunc_RandomFloatInRange_ReturnValue1 = RandomFloatInRange(116f, 61f);0x02A0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item);0x02D7CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_RandomFloatInRange_ReturnValue1);0x0306CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_Array_Get_Item.K2_SetActorRotation(CallFunc_MakeRotator_ReturnValue, false);0x033A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item);0x0371CallFunc_RandomFloatInRange_ReturnValue2 = RandomFloatInRange(-5f, 1f);0x0397CallFunc_Array_Get_Item.Component.SetStrength(CallFunc_RandomFloatInRange_ReturnValue2);0x03D6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item);0x040DCallFunc_RandomFloatInRange_ReturnValue3 = RandomFloatInRange(1f, 3f);0x0433CallFunc_Array_Get_Item.Component.SetSpeed(CallFunc_RandomFloatInRange_ReturnValue3);0x0472goto Label_000A;0x0477Label_0477:0x0477return;0x0479// end of script | Final | 0x04 |