0x0000PushFlow(Label_07EA);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0551);0x0014CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-15f, 15f);0x003ACallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0056BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0084CallFunc_Add_FloatFloat_ReturnValue1 = Add_FloatFloat(CallFunc_BreakVector_Z, CallFunc_RandomFloatInRange_ReturnValue);0x00B2CallFunc_Add_FloatFloat_ReturnValue2 = Add_FloatFloat(Loc, CallFunc_BreakVector_Y);0x00E0CallFunc_Add_FloatFloat_ReturnValue3 = Add_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue2, random posuv_Y);0x010ECallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_Add_FloatFloat_ReturnValue3, CallFunc_Add_FloatFloat_ReturnValue1);0x0145CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_MakeVector_ReturnValue, FRotator(0, 0, 0), FVector(0.9, 0.2, 0.2));0x0184CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/cube.cube_C, CallFunc_MakeTransform_ReturnValue, 3, nullptr);0x01C4/Script/Engine.Default__KismetSystemLibrary.SetFloatPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(LifeTime), die_time_pre_kocku);0x0203CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-15f, 15f);0x0229CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0245BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0273CallFunc_Add_FloatFloat_ReturnValue1 = Add_FloatFloat(CallFunc_BreakVector_Z, CallFunc_RandomFloatInRange_ReturnValue);0x02A1CallFunc_Add_FloatFloat_ReturnValue2 = Add_FloatFloat(Loc, CallFunc_BreakVector_Y);0x02CFCallFunc_Add_FloatFloat_ReturnValue3 = Add_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue2, random posuv_Y);0x02FDCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_Add_FloatFloat_ReturnValue3, CallFunc_Add_FloatFloat_ReturnValue1);0x0334CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_MakeVector_ReturnValue, FRotator(0, 0, 0), FVector(0.9, 0.2, 0.2));0x0373CallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x03AFK2Node_MakeArray_Array = {FName(HorizontalPlatform)};0x03C7CallFunc_FinishSpawningActor_ReturnValue.Tags = K2Node_MakeArray_Array;0x03F8CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(Loc, 20f);0x0422Loc = CallFunc_Add_FloatFloat_ReturnValue;0x043DCallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0468K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x048CK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x04A9if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x04B3CallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(K2Node_DynamicCast_AsGI.VIS.GROUND_COLOR);0x0504CallFunc_FinishSpawningActor_ReturnValue.StaticMesh.SetVectorParameterValueOnMaterials(FName(Color), CallFunc_Conv_LinearColorToVector_ReturnValue);0x0550PopFlow();0x0551Label_0551:0x0551CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x057BTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0596Label_0596:0x0596CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(3, 12);0x05BCCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_RandomIntegerInRange_ReturnValue);0x05E2if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x05ECgoto Label_000F;0x05F1Label_05F1:0x05F1CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x061CK2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x0640K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x065Dif (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x0667SetLifeSpan(K2Node_DynamicCast_AsGI1.die_time);0x0694PopFlow();0x0695Label_0695:0x0695CallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x06C0K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x06E4K2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsGI2);0x0701if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x070Bif (!(Timer)) goto Label_078D;0x0719die_time_pre_kocku = 5f;0x0730Label_0730:0x0730CallFunc_RandomFloatInRange_ReturnValue1 = RandomFloatInRange(-300f, 300f);0x0756random posuv_Y = CallFunc_RandomFloatInRange_ReturnValue1;0x0771Temp_int_Variable = 0;0x0788goto Label_0596;0x078DLabel_078D:0x078Ddie_time_pre_kocku = K2Node_DynamicCast_AsGI2.die_time;0x07BEgoto Label_0730;0x07C3PushFlow(Label_0695);0x07C8if (!(Timer)) goto Label_05F1;0x07D6SetLifeSpan(6f);0x07E9PopFlow();0x07EALabel_07EA:0x07EAreturn;